Principal Software Engineering, App Performance (C++)

Roblox

San Mateo (CA)

On-site

USD 295,250 - 345,040

Full time

14 days+

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Benefits offered by this job

Equity compensation
Benefits package

Job summary

Roblox is seeking a Principal Software Engineer to improve client performance across mobile, desktop and console. You will work in cross-platform C++ code, profiling real-world performance, and shipping measurable improvements while preventing regressions.

Responsibilities include roadmaps for efficiency, experiments, CI/CD automation, and collaboration with stakeholders to ensure performance enhancements support the user experience.

Qualifications

  • 10+ years of experience in C++ with high-performance code in large codebases.
  • Ability to dive into unfamiliar codebases and deliver production-grade results.
  • Experience improving performance on mobile platforms (iOS/Android).
  • Ability to build reliable systems with monitoring and regression prevention.

Responsibilities

  • Conduct research, create and drive roadmaps to improve Roblox on target platforms.
  • Design novel solutions to optimize performance and computing resources of Roblox client app.
  • Profile and diagnose real-world performance on iOS or Android to identify bottlenecks and validate wins.
  • Build and productionize repeatable benchmarks/experiments, CI/CD automation to catch regressions early, dashboards/alerts with actionable signals.
  • Collaborate with Engineering, Product, and Design to align priorities and rollout plans.

Skills

10+ years of experience in C++
Ambiguity tolerance
Mobile performance
Systems thinking

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Consumer App Foundation team is looking for a Principal Software Engineer to improve Roblox client performance across our supported platforms. You’ll work primarily in cross-platform C++ Roblox game engine code, partnering with teams across the company to identify bottlenecks, ship measurable improvements, and prevent regressions over time.

Our team owns the end-to-end performance of Roblox. We tackle the platform’s most difficult technical constraints—from speed and responsiveness to efficiency and stability —ensuring a high-performance experience across all of our devices and platforms: mobile, desktop, and console.

You will:
  • Conduct research, create and drive execution of roadmaps aimed to improve efficiency of Roblox on target platforms
  • Design novel solutions to optimize performance and computing resources usage of Roblox client app.
  • Profile and diagnose real-world performance on iOS or Android to identify bottlenecks, validate wins, and prevent regressions using platform tooling.
  • Build and productionize repeatable benchmarks/experiments, CI/CD automation to catch regressions early, dashboards/alerts with actionable signals.
  • Work with stakeholders across Engineering, Product, and Design to align on priorities, tradeoffs, and rollout plans; ensure performance improvements support the user experience.
  • Deliver improvements and guardrails that scale across mobile, desktop, and console, with informed tradeoffs for mobile constraints.
You have:
  • 10+ years of experience: working in C++ with a track record of writing high-quality, performant code in large and complex codebases.
  • Comfort with ambiguity: able to dive into unfamiliar codebases, unblock yourself, and take projects from greenfield/MVP → production-grade.
  • Mobile performance expertise: hands-on experience improving performance on mobile platforms (iOS and/or Android), including on-device profiling to find and measure opportunities.
  • Systems thinking: ability to build systems that work and keep on working reliably (measurement, monitoring, regression prevention).

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job‑related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full‑time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250 — $345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H‑1B sponsorship at this time.

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