Principal Gameplay Animator - Elsewhere Entertainment

Activision Blizzard Inc.

Santa Monica (CA)

Sur place

USD 137 000 - 253 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Medical/health benefits
401(k) with match
Paid holidays and vacation
Parental leave
Mental health & wellbeing programs

Résumé du poste

Activision Blizzard, Inc. seeks a Principal Gameplay Animator to shape the animation vision for an exciting new IP.

You’ll drive high-quality character animations, with strong gameplay and combat expertise, partnering with design, engineering, art, audio and narrative to elevate the player experience. You’ll mentor the team, refine animation pipelines, and balance quality with performance, contributing to state machines, blending and in-engine implementation while advancing tools and workflows

Qualifications

  • Significant gameplay animation experience with senior/principal contribution to ships.
  • Strong combat animation skills with responsive player/enemy behaviours.
  • Deep understanding of combat readability, timing, anticipation, hit reactions, attack cycles, locomotion and player control.
  • Experience working in game engines and contributing to animation systems/implementation.
  • Strong knowledge of motion-capture pipelines, including editing and blending mocap with keyframe animation.
  • Excellent animation fundamentals across human and creature movement: timing, weight, balance, physicality.

Responsabilités

  • Own and drive the quality bar for gameplay animation, focusing on responsive combat.
  • Create and refine high-quality character animations using animation fundamentals and motion-capture data.
  • Shape animation approaches supporting combat design, player expression, enemy behaviours, traversal and moment-to-moment gameplay.
  • Collaborate with Design, Engineering, Art, Audio and Narrative to enhance the player experience.
  • Apply knowledge of design mechanics, 3Cs, AI behaviour, camera animation and narrative context.
  • Contribute to animation systems, state machines, blending, transitions and in-engine implementation for fluid gameplay.
  • Provide clear creative direction, feedback and mentorship to raise team craft.
  • Identify opportunities to improve tools, workflows and pipelines for scalable work.
  • Solve complex technical and creative challenges balancing quality, performance and production needs.

Connaissances

Gameplay animation
Combat animation
Combat readability
MoCap pipelines
Maya proficiency
Animation fundamentals
Cross-disciplinary collaboration
Technical problem solving

Outils

Maya

Description du poste

Job Title: Principal Gameplay Animator - Elsewhere Entertainment Requisition ID: R028281

Job Description: Elsewhere Entertainment is looking for a Principal Gameplay Animator to help shape the animation vision for an exciting new IP. You’ll combine outstanding animation craft with deep gameplay and combat expertise, collaborating with highly skilled developers to create innovative, exhilarating and expansively entertaining experiences. As a senior creative voice on the project, you’ll help elevate both the game and the studio through inclusivity, mutual respect, thoughtfulness, empathy, professionalism and collaboration. You’ll help us by:

  • Owning and driving the quality bar for gameplay animation, with a particular focus on responsive, readable and satisfying combat.
  • Creating and refining high-quality character animations using strong animation fundamentals, gameplay principles and motion-capture data.
  • Shaping animation approaches that support combat design, player expression, enemy behaviours, traversal and moment-to-moment gameplay.
  • Partnering closely with Design, Engineering, Art, Audio and Narrative to ensure animation enhances the overall player experience.
  • Applying deep knowledge of game design mechanics, 3Cs (character, camera and controls), AI behaviour, camera animation and narrative context.
  • Contributing to animation systems, state machines, blending, transitions and in-engine implementation to achieve fluid, responsive gameplay.
  • Providing clear creative direction, feedback and mentorship to help raise the craft and capability of the animation team.
  • Identifying opportunities to improve tools, workflows and pipelines, helping the team work more effectively at scale.
  • Solving complex technical and creative challenges while balancing quality, performance and production needs.

You’re awesome because you have:

  • Significant gameplay animation experience, including a senior or principal-level contribution to one or more shipped titles.
  • Strong combat animation skills, with experience creating impactful, responsive player and enemy combat behaviours.
  • A deep understanding of combat readability, timing, anticipation, hit reactions, attack cycles, locomotion and player control.
  • Experience working in game engines and contributing to animation systems and implementation.
  • Strong knowledge of motion-capture pipelines, including editing, cleanup and blending mocap with keyframe animation.
  • Exceptional animation fundamentals across human and creature movement, including timing, weight, balance and physicality.
  • Proven experience collaborating across disciplines and influencing creative decisions at a project level.
  • A thoughtful, constructive approach to giving feedback and supporting the growth of other animators.
  • Advanced proficiency in Maya and the ability to adapt quickly to new tools and technologies.
  • Strong technical and collaborative problem-solving skills.

Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do!

At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Rewards
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $136,880.00 - $253,260.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process.

In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making we the largest gaming network on the planet! We’re proud to be recognized as one of FORTUNE’s \"100 Best Companies To Work For®\" for five consecutive years and have earned a spot on FORTUNE’s “Most Admired Companies,” and “Future 50” lists. Our 10,000+ global employees are some of the best and brightest talents across entertainment, media, and technology.

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