Principal Gameplay Animator: Combat Mastery & Systems Lead

DEMONWARE (CANADA) , INC.

Santa Monica (CA)

On-site

USD 120,000 - 180,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision coverage
401(k) with Company match

Job summary

Elsewhere Entertainment is seeking a Principal Gameplay Animator to shape the animation vision for a new IP. You’ll combine outstanding craft with deep gameplay expertise, collaborating with a skilled team to create innovative and exhilarating experiences.

As a senior voice on the project, you’ll elevate the game and studio through inclusivity, respect and collaboration. You’ll lead the quality bar for combat-driven gameplay animation, create and refine character animations, and work with

Qualifications

  • Significant gameplay animation experience, including senior/principal contribution to shipped titles.
  • Strong combat animation skills with impactful, responsive behaviours.
  • Deep understanding of combat readability, timing, anticipation, hit reactions, and attack cycles.
  • Experience working in game engines and contributing to animation systems.
  • Strong knowledge of motion-capture pipelines, editing and blending mocap with keyframe animation.

Responsibilities

  • Own and drive the quality bar for gameplay animation, focusing on responsive combat.
  • Create and refine high-quality character animations with fundamentals and mocap data.
  • Shape animation approaches supporting combat design, player expression, enemy behaviours, traversal and moment-to-moment gameplay.
  • Collaborate with Design, Engineering, Art, Audio and Narrative to enhance player experience.
  • Apply knowledge of game design mechanics, 3Cs, AI, camera animation and narrative context.
  • Contribute to animation systems, state machines, blending, transitions and in-engine implementation.
  • Provide clear creative direction, feedback and mentorship to grow the animation team.
  • Identify opportunities to improve tools, workflows and pipelines for scale.
  • Solve complex technical and creative challenges balancing quality, performance and production needs.

Skills

Gameplay animation
Combat animation
Mocap blending
Maya
Animation systems

Tools

Maya

Job description

Elsewhere Entertainment is seeking a Principal Gameplay Animator to shape the animation vision for a new IP. You’ll combine outstanding craft with deep gameplay expertise, collaborating with a skilled team to create innovative and exhilarating experiences.

As a senior voice on the project, you’ll elevate the game and studio through inclusivity, respect and collaboration. You’ll lead the quality bar for combat-driven gameplay animation, create and refine character animations, and work with

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