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Principal Engineer - Project Technical Lead Remote or In-Office

nigame

Londonderry (NH)

Remote

USD 100,000 - 125,000

Full time

30+ days ago

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Job summary

An innovative firm is seeking a Principal Engineer to lead architectural direction for a new game project. This role involves collaborating with diverse teams to shape the technical vision and mentor fellow engineers. The ideal candidate is passionate about game engineering, possesses extensive experience in game development, and excels in problem-solving. You'll play a crucial role in creating an immersive gaming experience while fostering a supportive environment for creativity and growth. Join a motivated team dedicated to delivering exceptional player-focused games and make a significant impact in the gaming industry.

Benefits

Annual Performance Bonus
Quality of Life increases
Christmas closure
Opportunities for personal growth
Stable work environment
Remote work flexibility

Qualifications

  • Proven experience in game development and technical leadership.
  • Strong knowledge of game design patterns and Agile methodologies.

Responsibilities

  • Set architectural direction for game systems and engine.
  • Mentor engineers and collaborate with creative leadership.
  • Hands-on coding and technical leadership to achieve product outcomes.

Skills

Game Development
Technical Leadership
Software Design Patterns
Agile Development
Entity-Component-System (ECS)
Collaboration

Education

12+ years of professional game development experience
5+ years with proprietary or modified engines
Experience with game development life cycle

Job description

Principal Engineer - Project Technical Lead

Remote or In-Office

We're looking for a Principal Engineer to join our team at Hypixel Studios, which collaborates remotely from around the world. Our members range from industry newcomers to experts with 25+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

Join us on our mission to bring players together in an inviting, immersive world where they can make their mark. Hytale empowers creative expression across a spectrum of experiences including sandbox adventure, social play, minigames, and creativity using a suite of powerful and accessible tools.

As a Principal Engineer, you will work directly with the Technical Director and Engineering Leads to set architectural direction for the engine, game systems, and gameplay. While this is not a managerial role, it is one of the highest leadership positions on the Hypixel Engineering team. You will have wide-ranging influence across the surface area of the product to identify risks and challenges, and to be instrumental in addressing them.

In some cases, you will improve these problems through direct, hands-on coding, applying your experience to some of the hardest technical challenges in the game. In other cases, your solutions will involve mentoring other engineers to achieve the solutions on their own. In each case, you provide a role model for technical excellence that propels the team forward.

Who you are:

  • Passionate about game engineering, and constantly learning new skills to improve your craft.
  • A creative problem solver with a history of finding ways to unblock teams while building strong relationships within and across disciplines.
  • A mentor and teacher, willing to invest in the next generation of developers to accelerate their growth.
  • A T-shaped generalist, with deep expertise in one or more technical domains, and broad experience across a number of other areas of game engineering.
  • Steeped in games, so you can apply your innate knowledge of player needs to making smart engineering decisions.

Some of your role:

  • Collaborate with Product, Creative, and Design Leadership to make long-term plans to achieve the Creative Vision for Hytale.
  • Pair with Engineering and QA leads to steer the Hypixel Technical Vision.
  • Mentor Senior Engineers to raise the craft bar and accelerate delivery.
  • Work with engineers and customers to architect solutions that meet design and production goals.
  • Achieve product outcomes through a combination of hands-on coding, technical leadership, and lateral influence with other disciplines.

Minimum Qualifications:

  • 12+ years of professional game development experience.
  • 5+ years of experience building and maintaining proprietary engines OR in significantly modifying commercial or open source engines.
  • 4+ years operating as a technical leader.
  • Strong knowledge of common game and software design patterns.
  • Strong ability to collaborate with teammates across multiple disciplines.
  • Experience with Scrum and Agile development.
  • Experience with frequently shipping updates to a live, free-to-play Game-as-a-Service.
  • Experience with all phases of game development life cycle (e.g., Prototype, Pre-Production, Production, Live, etc).
  • Experience with Entity-Component-System (ECS) architecture and Data-Driven Design for games.
  • A personal passion for open world, builder, or survival games.

We can offer:

  • Annual Performance Bonus (APB)
  • Quality of Life increases
  • Christmas closure
  • A chance to work on a new game project with an extremely motivated team
  • Opportunities to learn and grow personally and professionally
  • A stable and secure work environment
  • The ability to work remotely
We’re looking for applicants who are self-driven, put players first, and that have a history of making cool stuff. In return, we can offer an environment that values and supports individual creativity and passion and believes in fostering new talent. We recognize the value of diversity in every sense and actively encourage candidates from diverse backgrounds to apply.
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