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Pre-silicon Metal Framework Engineer

Apple Inc.

Cupertino (CA)

On-site

USD 121,000 - 184,000

Full time

3 days ago
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Job summary

Join a leading technology company to shape the future of Apple products by designing and validating the Metal API for next-gen Apple Silicon GPUs. Collaborate with experts to enhance GPU architecture and performance, utilizing your programming skills and knowledge of graphics algorithms.

Benefits

Medical Coverage
Dental Coverage
Retirement Plans
Stock Programs
Educational Reimbursement

Qualifications

  • Excellent organizational skills and attention to detail.
  • Experience in GPU programming with various APIs.

Responsibilities

  • Design, test, and verify the Metal API for Apple Silicon GPUs.
  • Collaborate with industry specialists to improve GPU architecture.

Skills

Organizational Skills
Programming Skills
Knowledge of C/C++
Knowledge of Objective-C
Understanding of Graphics Pipeline
GPU Programming

Tools

Metal
DirectX
Vulkan
CUDA
Direct Compute
OpenGL
OpenCL

Job description

Description

Do you want to help shape the next generation of Apple products? This team designs, tests, and verifies the Metal API for features built into the next generation of Apple Silicon GPUs. You will apply your knowledge of graphics and compute algorithms to build real-world workloads that explore future GPU architectural improvements, showcase the value of these features, and analyze their performance in pre-silicon environments. In this role, you will have the opportunity to collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors.

Minimum Qualifications
  • You have excellent organizational skills and attention to detail
  • You are results-oriented, upbeat, and focused with a strong passion to learn and succeed
  • You have excellent programming skills and knowledge of C/C++ and/or Objective-C
  • You have a solid understanding of the graphics pipeline
  • You have experience in GPU programming with APIs such as Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
Preferred Qualifications
  • Knowledge of real-time graphics algorithms
  • GPU architecture knowledge
At Apple, base pay is part of our total compensation package and is determined within a range. The base pay range for this role is between $121,900 and $183,600, depending on skills, qualifications, experience, and location.

Apple employees also have opportunities to participate in stock programs, including restricted stock units and stock purchase plans, along with benefits such as medical and dental coverage, retirement plans, discounts, and educational reimbursement. This role might also be eligible for bonuses, commissions, or relocation assistance. Learn more about Apple Benefits.

Note: Benefits, compensation, and stock programs are subject to eligibility and plan terms.

Apple is an equal opportunity employer committed to diversity and inclusion. We promote equal opportunity regardless of race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or other protected characteristics. Learn more about your EEO rights as an applicant.

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