PhD Intern, Software Engineer - Graphics (2027)

Figma

San Francisco (CA)

Hybrid

USD 87.000 - 117.000

Vollzeit

Vor 5 Tagen
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Benefits dieser Stelle

Housing stipend
Travel reimbursement

Zusammenfassung

Figma is seeking a PhD Intern in Software Engineering focusing on Graphics for 12 or 16 weeks in 2027. The role sits within the Rendering & Animation team, based in the US (SF or NY) with May/June start dates.

You will own a high-impact graphics project, collaborating across multiple teams to deliver tangible results for Figma's visual platform. The internship emphasizes learning from industry engineers, producing production-ready solutions, and applying research to real product challenges.

Qualifikationen

  • Candidate enrolled as 4th or 5th year PhD student in Computer Graphics, Media Processing, or related field.
  • Experience with OpenGL/WebGL/WebGPU/Vulkan/Metal and shader languages (GLSL, WGSL) or other low-level graphics APIs.
  • Proficiency in C++ or Rust.
  • Strong problem-solving through academic or applied research with low-level tech knowledge.

Aufgaben

  • Learn from graphics engineers as part of the Rendering & Animation team.
  • Collaborate with engineers, PMs, designers, and researchers to scope and execute work.
  • Develop, validate, and document solutions from prototypes to production-ready systems.
  • Drive projects applying research insights to product challenges.
  • Contribute to domains like shaders, anti-aliasing, media processing, or animation.

Kenntnisse

Graphics APIs
C++ or Rust
Shader languages
PhD candidate

Ausbildung

PhD in Computer Graphics

Tools

WebAssembly
Graphics tools

Jobbeschreibung

PhD Intern, Software Engineer - Graphics (2027)

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!

The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma.

The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available.

As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You'll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma's visual platform.

This is a 12 or 16-week internship role that can be held from one of our US hubs (San Francisco or New York) starting in May or June of 2027.

What you'll do at Figma:
  • Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team
  • Collaborate with engineers, PMs, designers, and researchers to scope and execute your work
  • Develop, validate, and document solutions from prototypes to production-ready systems
  • Drive projects that apply research insights to meaningful product challenges
  • Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, improving media processing capabilities, animating spline interpolation, and more!
We'd love to hear from you if you have:
  • Current enrollment as a 4th or 5th year senior PhD student pursuing a PhD in Computer Graphics, Media Processing, or a related field
  • Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs
  • Proficiency in either C++ or Rust
  • A track record of rigorous problem-solving through academic or applied research, with experience thinking holistically about use cases and the low-level technology required
While it's not required, it's an added plus if you also have:
  • Demonstrated expertise in computer graphics, supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics
  • Proficiency in WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media
  • Interest in art and design applications
  • Experience using AI tools (e.g., GitHub Copilot, ChatGPT, Claude) to write, debug, and optimize code
  • Related industry experience via a past internship or full-time role
  • Strong communication and interpersonal skills, with demonstrated experience collaborating across functions

At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you’re excited about this role but your past experience doesn’t align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.

Pay Transparency Disclosure

This internship role is based in either Figma’s San Francisco or New York hub offices, and has the hourly base pay rate stated below. Figma also offers interns a housing stipend and travel reimbursement. Figma’s compensation and benefits are subject to change and may be modified in the future.

Internship

$74 - $74 USD

Figma is an equal opportunity workplace - we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status, or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to accommodations-ext@figma.com . These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities.

Examples of accommodations include but are not limited to:

  • Holding interviews in an accessible location
  • Enabling closed captioning on video conferencing
  • Ensuring all written communication be compatible with screen readers
  • Changing the mode or format of interviews

To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding.

By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with Figma's Candidate Privacy Notice .

Voluntary Self-Identification

For government reporting purposes, we ask candidates to respond to the below self-identification survey.Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiringprocess or thereafter. Any information that you do provide will be recorded and maintained in aconfidential file.

As set forth in Figma’s Equal Employment Opportunity policy,we do not discriminate on the basis of any protected group status under any applicable law.

If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection.As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measurethe effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categoriesis as follows:

A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.

A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.

An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.

An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.

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