New York Launchpad Internship 2026 | CG (Generalist)

Framestore

New York (NY)

Hybrid

USD 28,929

Full time

14 days+
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Job summary

A leading VFX studio in New York is seeking a CG Generalist Intern for a 4-month paid internship starting June 8, 2026. This role offers the chance to develop a versatile skill set across the 3D pipeline, including modeling, texturing, and lighting. Interns will receive mentorship, engage in project reviews, and work in a hybrid model. The position requires a commitment of 40 hours per week at $21 per hour, and candidates must have work authorization in the USA.

Qualifications

  • Interest in developing skills across the 3D pipeline.
  • Ability to work 40 hours a week.
  • Current work authorization for the USA.

Responsibilities

  • Work under the guidance of a mentor.
  • Participate in project reviews and creative briefings.
  • Develop skills in a production environment.

Skills

Foundational knowledge of Houdini
Foundational knowledge of Maya
Foundational knowledge of Nuke
Foundational knowledge of Substance Painter
Working knowledge of Arnold
Ability to create detailed imagery
Familiarity with Linux systems

Job description

Framestore New York is looking for the next generation of VFX talent to join us as a CG Generalist Intern.

We are seeking candidates with an interest in developing a versatile skill set across multiple disciplines within the 3D pipeline—ranging from modeling (both traditional and procedural), texturing, and look development to lighting. This is a 4-month paid internship working within our award-winning CG team.

Our internship program is focused on developing the candidates skills in a production environment. You will be matched with a mentor who will provide instruction and regular reviews of your work, in addition to inclusion in the day-to-day workings of our CG team. You will work alongside experienced artists, attend project reviews, and take creative briefings.

The internship will start on June 8, 2026 and finish on September 25, 2026.

Internships will be conducted in a hybrid model. Please make sure you have internet access for your remote days and that you are within a commutable distance to the New York studio for onsite days.

  • Foundational knowledge of industry-standard softwares such as Houdini, Maya, Nuke, and/or Substance Painter
  • Working knowledge of Arnold (or comparable rendering platforms)
  • Ability to interpret and follow reference material to create clean, highly detailed and accurate imagery across different styles with an emphasis on photorealism
  • Familiarity with Linux systems (or eagerness to learn)

Internships are paid at $21 per hour. Candidates must have current work authorization for the USA and be available to work 40 hours a week. No financial relocation assistance will be offered.

Accessibility Statement

Our New York studio is fully accessible, with step‑free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process and Deadline

To apply for this internship please put together a cover letter and a portfolio demonstrating your best CG Generalist work.

The deadline for applications is end of day (PST) March 31, 2026.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—\u2014 we are happy to accommodate your needs.

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