Network Game Programmer

GSOBA

Boston (MA)

On-site

USD 50,000 - 100,000

Full time

14 days+

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Job summary

GSOBA is seeking a Network Game Programmer in Boston, MA. This role focuses on developing multiplayer netcode for our competitive shooter and implementing various best practices in gameplay programming.

The ideal candidate will have strong experience in network programming, particularly using UDP for real-time multiplayer games, along with a strong foundation in gameplay programming and multiplayer architecture.

The position is full-time and offers a competitive salary, aiming for professionals at a director level.

Qualifications

  • Proficient in network programming with a focus on UDP for real-time multiplayer games.
  • Strong background in gameplay programming and multiplayer architecture.
  • Experience implementing client-side prediction, lag compensation, and server reconciliation.
  • Preferred: Experience with delta compression and snapshot interpolation.

Responsibilities

  • Develop multiplayer netcode for our competitive shooter.
  • Implement client-side prediction, lag compensation, and authoritative server reconciliation.
  • Apply strong UDP and gameplay programming best practices.
  • Leverage experience with delta compression and snapshot interpolation.

Skills

Network programming
Gameplay programming
Multiplayer architecture
UDP for real-time multiplayer games
Client-side prediction
Lag compensation
Server reconciliation
Delta compression
Snapshot interpolation

Job description

Network Game Programmer – GSOBA

Join to apply for the Network Game Programmer role at GSOBA.

Base Pay Range

$50,000.00/yr – $100,000.00/yr

Responsibilities
  • Develop multiplayer netcode for our competitive shooter.
  • Implement client‑side prediction, lag compensation, and authoritative server reconciliation.
  • Apply strong UDP and gameplay programming best practices.
  • Leverage experience with delta compression and snapshot interpolation.
Qualifications
  • Proficient in network programming with a focus on UDP for real‑time multiplayer games.
  • Strong background in gameplay programming and multiplayer architecture.
  • Experience implementing client‑side prediction, lag compensation, and server reconciliation.
  • Preferred: Experience with delta compression and snapshot interpolation.
Seniority Level

Director

Employment Type

Full‑time

Job Function

Engineering and Information Technology

Industry

Technology, Information and Internet and IT Services and IT Consulting

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