Lead Unity Multiplayer Networking Engineer

Grcoo

Unity Township (PA)

Remote

USD 120,000 - 150,000

Full time

14 days+

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Job summary

A game development studio seeks a Senior/Lead Unity Multiplayer Networking Engineer to architect and deliver cross-platform real-time multiplayer for a new arcade-style sports game. The role involves implementing multiplayer systems in Unity and ensuring system stability across multiple platforms like mobile and console. Candidates should have experience with Photon Fusion and shipped real-time multiplayer titles. This position offers the possibility of remote work in the USA or Europe.

Qualifications

  • Shipped real-time (not turn-based) multiplayer titles.
  • Expertise with Photon Fusion or a similar high-throughput network code.
  • Experience enabling cross-play across multiple platforms.

Responsibilities

  • Architect and implement multiplayer systems in Unity with Photon Fusion.
  • Deliver cross-play functionality for mobile, Xbox, and PlayStation.
  • Ensure scalability, stability, and fairness in live multiplayer.
  • Partner with gameplay, backend, and design teams.

Skills

Expertise with Photon Fusion or similar network code
Shipped real-time multiplayer titles
Experience enabling cross-play across platforms

Job description

Lead Unity Multiplayer Networking Engineer

Game Programmer / SW Eng Perm Remote USA West Coast or Europe Direct Hire Sep 25, 2025

We’re looking for a Senior/Lead Unity Multiplayer Networking Engineer to architect and deliver cross‑platform real‑time multiplayer for a high‑profile new game. Our client is a profitable, independent game studio with multiple VR titles on Meta Quest. They are developing a new, globally appealing, arcade‑style sports game based on a major IP. This is a greenfield role with authority over core networking systems across mobile, console, and PC.

What You Will Do:
  • Architect and implement multiplayer systems in Unity with Photon Fusion.
  • Deliver cross‑play functionality for mobile, Switch, Xbox, and PlayStation.
  • Ensure scalability, stability, and fairness in live multiplayer.
  • Partner with gameplay, backend, and design teams to deliver seamless online play.
To Qualify:
  • Shipped real-time (not turn-based) multiplayer titles.
  • Expertise with Photon Fusion or a similar high‑throughput network code.
  • Experience enabling cross‑play across multiple platforms.
Nice‑to‑Have
  • Anti‑cheat, matchmaking at scale, console TRC experience.
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