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Mission Designer New United States, Remote

Insomniac Games

Plum (Allegheny County)

Remote

USD 60,000 - 80,000

Full time

3 days ago
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Job summary

A leading game development company seeks a Designer to create high-quality game experiences, focusing on level, mission, and open world activity design. This role includes collaboration with various departments to develop compelling mission experiences and ensure a polished product. Candidates should have a strong design background and 5+ years of experience in game design, utilizing tools like Unreal Engine and Unity.

Benefits

Medical benefits
Dental benefits
Vision benefits

Qualifications

  • Intermediate knowledge and experience with level editing tools and scripting.
  • Experience in visual scripting editors like Blueprint is a plus.
  • Strong communication skills are required.

Responsibilities

  • Creates visual design materials to explain mechanics and features.
  • Develops layout and content designs through documentation and presentations.
  • Implements and monitors gameplay with the Gameplay Programming team.

Skills

Interpersonal Skills
Communication

Education

5+ years design experience

Tools

Unreal Engine
Unity
Visual Scripting Tools
Microsoft Office Suite

Job description

We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content. This individual will be responsible for developing designs for layout, content,combat,and systems for an assigned project, and implementing these designs in game. This includes takingdesigns throughpitch,concept, implementation, bug fixing, balance, and polish phases.

Essential Duties and Responsibilitiesinclude the following:

  • Creates clear and concise, visually oriented design materials that explainmechanics, systems, and features.
  • Pitches and presents designs tothe team and department heads.
  • Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
  • Develops and communicates layout, content, or system designs through written documentation, visual design materials, and verbal presentations.
  • Builds basic level layout;work with the Art team on how to evolve the design in order to meet eachdiscipline's goals and deadlines.
  • Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet eachdisciplines goals and deadlines.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product
  • Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
  • Other duties may be assigned.

A designer will be tasked in the following area of specialization:

  • Mission Design: Develops compelling linear gameplay scenarios or open world activities that tightly integrate other systems like, level layout, narrative, combat, and progression.

Supervisory Responsibilities:This job has no supervisory responsibilities.

Qualifications:To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Scripting experience in visual scripting editors like Blueprint is a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.
  • Ability to work with remote teams from different time zones.

Please refer to ourCandidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$56 - $84 USD

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