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Level Designer - Match3 - Remote

Datascope Recruitment

Tulsa (OK)

Remote

USD 70,000 - 100,000

Full time

Today
Be an early applicant

Job summary

A game development studio is seeking a Senior Level Designer to create engaging gameplay environments for mobile games. This remote-first role offers the flexibility to explore creative ideas in a fast-moving team. Ideal candidates will have 5+ years of experience, a strong portfolio, and the ability to balance analytical thinking with fun design principles.

Benefits

Remote-first flexibility
Autonomy to explore creative ideas
Competitive pay
Opportunities to grow

Qualifications

  • 5+ years of experience designing levels for mobile games, preferably casual or puzzle genres.
  • Portfolio of shipped titles showcasing creative, engaging level work.
  • Ability to think analytically while keeping fun at the heart of design.

Responsibilities

  • Design and implement compelling levels for casual and hyper-casual games.
  • Translate core gameplay mechanics into satisfying and accessible level designs.
  • Own the pacing, difficulty curves, and overall player progression.
  • Use analytics, feedback, and iteration to refine level experiences.
  • Collaborate closely with game designers, artists, and engineers to bring levels to life.
  • Stay current with market trends and push creative boundaries.

Skills

Level design for mobile games
Player psychology
Time management
Problem-solving
Communication skills

Tools

Unity
Level design tools
Job description
Overview

Ref - 5380200. We’re a passionate, cross-border game development studio crafting delightful mobile experiences enjoyed by millions worldwide. With creativity at our core and innovation driving our future, we’re seeking a Senior Level Designer to shape gameplay environments that are intuitive, engaging, and unforgettable.

Responsibilities
  • Design and implement compelling levels for casual and hyper-casual games
  • Translate core gameplay mechanics into satisfying and accessible level designs
  • Own the pacing, difficulty curves, and overall player progression
  • Use analytics, feedback, and iteration to refine level experiences
  • Collaborate closely with game designers, artists, and engineers to bring levels to life
  • Stay current with market trends and push creative boundaries
Requirements
  • 5+ years of experience designing levels for mobile games, preferably casual or puzzle genres
  • Strong grasp of player psychology and progression systems
  • Proficiency with level design tools and game engines (Unity preferred)
  • Portfolio of shipped titles showcasing creative, engaging level work
  • Ability to think analytically while keeping fun at the heart of design
  • Excellent communication, time management, and problem-solving skills
What We Offer
  • Remote-first flexibility and global collaboration
  • Autonomy to explore creative ideas in a fast-moving team
  • A chance to make an impact on games played by millions
  • Competitive pay and opportunities to grow

If you\'re interested, feel free to reach out to me on Krishan@datascope.co.uk

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