Level Designer

Jobtailor

Los Angeles (CA)

Hybrid

USD 75,000 - 110,000

Full time

14 days+

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Job summary

Jobtailor is seeking a Level Designer to design Roblox environments, from blockout to polished playable spaces. You will craft player flow, pacing, and difficulty progression while integrating brand narratives and campaign moments.

Collaborate with designers, scripters, artists, and producers from concept to launch, and optimize for performance and mobile playability in a remote-friendly setting.

Qualifications

  • 3+ years of experience as Level Designer or Environment Designer in Roblox or similar.
  • Strong Roblox Studio knowledge: terrain, parts, meshes, StreamingEnabled, tools.
  • Deep understanding of pacing, difficulty curves, readability, and storytelling.
  • Portfolio of Roblox experiences or comparable game work.
  • Knowledge of performance and mobile optimization for Roblox.
  • Ability to collaborate with scripters, artists, producers, and leads.
  • Proven ability to iterate layouts based on feedback in remote settings.
  • Clear written and verbal communication in remote-friendly environments.

Responsibilities

  • Design and build playable Roblox environments from blockout to polished spaces.
  • Craft player flow, pacing, difficulty progression, and rewards.
  • Translate mechanics and briefs into layouts supporting core loops and brand storylines.
  • Build with terrain, parts, meshes, and Roblox Studio tools; optimize for performance.
  • Playtest levels, gather feedback, and iterate on layouts and readability.
  • Integrate brand narratives and campaign moments into level design.
  • Collaborate with designers, scripters, artists, and producers from concept to launch.
  • Maintain organized project files and provide handoff notes for team members.

Skills

Roblox Level Design
Player Readability
Level Design Principles
Collaboration
Mobile Optimization

Tools

Roblox Studio
Terrain Tools
Parts
Meshes
Luau Scripting
Blender
Maya
StreamingEnabled Workflows

Job description

Design and build playable environments and levels in Roblox Studio from initial blockout through polished, playable spaces
Craft intuitive player flow, pacing, difficulty progression, and reward moments
Translate gameplay mechanics and creative briefs into layouts supporting core loops, campaign objectives, and brand storylines
Build with terrain, parts, meshes, and Roblox Studio tools while considering performance and mobile playability
Playtest levels, gather team feedback, and iterate on layouts, difficulty, and player readability
Integrate brand narratives, IP, and campaign moments natively into Roblox level design
Collaborate with game designers, scripters, artists, and producers from concept through launch
Maintain organized project files and provide handoff notes for scripters and artists

Requirements
  • 3+ years of experience as a Level Designer, Environment Designer, or similar role in Roblox, other UGC gaming platforms, or a game studio environment
  • Strong working knowledge of Roblox Studio, including terrain, parts, meshes, StreamingEnabled workflows, and core building tools
  • Solid understanding of level design principles, including pacing, difficulty curves, player readability, and environmental storytelling
  • Portfolio of built Roblox experiences, levels, or comparable game work
  • Understanding of performance and mobile optimization for Roblox
  • Ability to collaborate with scripters, artists, producers, and creative leads
  • Track record of efficiently taking feedback and iterating on layouts
  • Clear, professional written and verbal communication in remote-friendly settings
  • Familiarity with Luau scripting, Blender, Maya, Fortnite Creative/UEFN, or prior branded/genre-specific Roblox experience is nice to have, not required
Core Competencies

Demonstrates expertise in Level Design and Environment Design within Roblox Studio, focusing on player flow, pacing, and difficulty progression. Proven ability to collaborate effectively with cross-functional teams and iterate on designs based on feedback.

Highest-signal resume keywords
  • Roblox Studio Expertise
  • Level Design Principles
  • Player Readability
  • Mobile Optimization
  • Collaboration with Creative Teams
ATS Optimization Keywords
Hard Skills
  • Level Design
  • Environment Design
  • Gameplay Mechanics Translation
  • Player Flow Crafting
  • Difficulty Progression
  • Performance Optimization
  • Luau Scripting
  • Blender
  • Maya
  • StreamingEnabled Workflows
Soft Skills
  • Clear Communication
  • Feedback Iteration
  • Team Collaboration
Industry Keywords
  • User-Generated Content (UGC)
  • Branded Experience
  • Environmental Storytelling
  • Game Studio Environment
  • Portfolio of Built Experiences
Tools & Technologies
  • Roblox Studio
  • Terrain Tools
  • Parts
  • Meshes
  • Game Design Tools
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