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Jobtailor is seeking a Level Designer to design Roblox environments, from blockout to polished playable spaces. You will craft player flow, pacing, and difficulty progression while integrating brand narratives and campaign moments.
Collaborate with designers, scripters, artists, and producers from concept to launch, and optimize for performance and mobile playability in a remote-friendly setting.
Design and build playable environments and levels in Roblox Studio from initial blockout through polished, playable spaces
Craft intuitive player flow, pacing, difficulty progression, and reward moments
Translate gameplay mechanics and creative briefs into layouts supporting core loops, campaign objectives, and brand storylines
Build with terrain, parts, meshes, and Roblox Studio tools while considering performance and mobile playability
Playtest levels, gather team feedback, and iterate on layouts, difficulty, and player readability
Integrate brand narratives, IP, and campaign moments natively into Roblox level design
Collaborate with game designers, scripters, artists, and producers from concept through launch
Maintain organized project files and provide handoff notes for scripters and artists
Demonstrates expertise in Level Design and Environment Design within Roblox Studio, focusing on player flow, pacing, and difficulty progression. Proven ability to collaborate effectively with cross-functional teams and iterate on designs based on feedback.