Lecturer, 3D Animation and Visual Effects

Indiana University

Bloomington (IN)

On-site

USD 65,000 - 95,000

Full time

8 days ago
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Job summary

Indiana University Luddy School of Informatics, Computing and Engineering at IU Indianapolis invites applicants for a Lecturer appointment in the area of 3D Animation and Visual Effects. The position emphasizes exceptional teaching and curriculum development for the Media Arts and Science program.

The successful candidate will teach four courses per semester, contribute to curriculum updates, student advising, and engage with professional communities to keep pace with modern animation, VFX,

Qualifications

  • Master’s degree in a field related to 3D design, computer-animated filmmaking, visual effects or real-time pipelines.
  • At least two years of industry experience in animation and adjacent industries.
  • Strong knowledge of latest technologies integrating 3D into film, games, XR, and AI-enabled pipelines.

Responsibilities

  • Teach assigned courses in the Media Arts and Science program.
  • Develop and update curriculum for in-person, lab-based, and online delivery.
  • Advise and mentor students; participate in program recruitment and marketing.

Skills

Industry experience in animation
3D design knowledge
Generative AI pipelines

Education

Master’s degree in related field (3D design/CG)

Job description

Title

Lecturer, 3D Animation and Visual Effects

Appointment Status

Non-Tenure Track

Department

IU Indianapolis Department of Human-Centered Computing – Luddy School

Location

Indianapolis

Position Summary

The Department of Human-Centered Computing, Indiana University Luddy School of Informatics, Computing and Engineering at IU Indianapolis, invites applicants for a Lecturer appointment in the area of 3D Animation and Visual Effects. Exceptional instructors are being sought to join our fast-growing department.

The responsibilities of the position include teaching assigned courses in the Media Arts and Science program, developing courses for the traditional classroom setting, computer labs and for online education; help setting program and specialization goals, developing and continually updating the curriculum and training activities; contributing to the recruitment and marketing of the program; interviewing, evaluating and advising students; engaging in scholarly activity that enhances teaching and learning; serving as a member of the Luddy School in Indianapolis, departmental and programs committees; maintaining current knowledge and skillset in the animation, vfx, real-time, and this quickly evolving AI integrated profession through active participation in professional organizations, collaboration, practice and research; and serving on professional committees. The appointment will begin August 1, 2027, at the IU Indianapolis campus.

This position entails a standard teaching load of four courses per semester, with a distribution of effort consisting of 80% teaching and 20% service responsibilities. Also, this is an in-person faculty appointment requiring full-time on-campus presence. Salary is competitive based on experience and qualifications.

About the Department of Human-Centered Computing | https://luddy.indianapolis.iu.edu/departments/hcc/index.html

About the Program of Media Arts and Science | https://luddy.indianapolis.iu.edu/academics/undergraduate/media-arts/index.html

About the 3D Animation Specialization | https://luddy.indianapolis.iu.edu/academics/undergraduate/media-arts/3d-animation/index.html

About the Luddy School of Informatics, Computing and Engineering, IU Indianapolis – For additional information about the Luddy School of Informatics, Computing and Engineering, IU Indy, including degrees, course descriptions, plans of study and faculty research, please see https://luddy.indianapolis.iu.edu/index.html

Basic Qualifications

Requirements for this appointment include a master’s degree, preferably in a field related to directly to 3D design, computer generated filmmaking, visual effects and or real-time game pipelines. The ideal candidate will possess at least two years of industry experience in animation and adjacent industries, as well as comprehensive and extensive knowledge and experience in using the latest technologies integrating 3D into film, games, and XR pipelines, including generative and agentic pipeline exploration. Demonstrated ability to teach and learn new trends to keep our students competitive and comfortable becoming lifelong innovators.

Department Contact for Questions

Zeb Wood, search committee chair, zwood@iu.edu.

For Best Consideration Date

01/03/2027

Expected Start Date

08/01/2027

Posting Number

IU-101663-2026

Supplemental Questions

Required fields are indicated with an asterisk (*).

  1. Have you previously been employed with IU?
    • Yes
    • No
Applicant Documents
Required Documents
  1. Curriculum Vitae
  2. Letter of Application
  3. Statement of Teaching Philosophy
  4. Sample Syllabus
  5. List Of References
Optional Documents
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