Lead UX Designer for Kids' Learning Games (Live Ops)

Age of Learning, Inc.

Glendale, Northern (CA, KY)

Hybrid

USD 140,000 - 165,000

Full time

8 days ago

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Job summary

Age of Learning, Inc. seeks a Lead UX Designer to own the end-to-end design of ABCmouse game experiences, from concept to launch and live-service iteration, with a focus on learning goals for children ages 2-10.

The role blends UX and casual game design, requiring 8+ years, proficiency in Figma, and collaboration across product, engineering, educators, and artists. Use data and AI tools to inform decisions and deliver accessible, playful experiences.

Qualifications

  • 8+ years in game or UX design with shipped titles.
  • Experience designing casual mobile games and engagement loops.
  • Proficient in Figma for UX flows and prototypes.
  • Ability to design and tune game economies and metagame systems.
  • Experience with live-service content and data-driven iteration.
  • Comfort with product analytics and dashboards.
  • Strong cross-functional collaboration.
  • Action-oriented with producer mindset.

Responsibilities

  • Lead end-to-end design of new game features from concept to launch.
  • Create UX flows, wireframes, prototypes, and visual specs in Figma.
  • Design and balance complex metagame systems and economy.
  • Use data and user research to identify improvement opportunities.
  • Collaborate with producers, engineers, educators, and artists.
  • Champion end users—children 2-10 and families.
  • Maintain deep knowledge of ABCmouse product and landscape.
  • Leverage AI tools to accelerate design exploration and launch.

Skills

Game design
UX design
Cross-functional collaboration
Producer mindset
Data-driven decisions
User empathy

Tools

Figma

Job description

Age of Learning, Inc. seeks a Lead UX Designer to own the end-to-end design of ABCmouse game experiences, from concept to launch and live-service iteration, with a focus on learning goals for children ages 2-10.

The role blends UX and casual game design, requiring 8+ years, proficiency in Figma, and collaboration across product, engineering, educators, and artists. Use data and AI tools to inform decisions and deliver accessible, playful experiences.

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