Lead UX Designer

turtlerockstudios

United States

Hybrid

USD 140,000 - 195,000

Full time

4 days ago
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Benefits offered by this job

Medical coverage
Dental coverage
Vision coverage
PTO
Career development
Team events
Onsite food

Job summary

turtlerockstudios seeks an experienced UX Lead to shape player experiences across PC and console titles. You will prototype directly in the Unreal Engine 5, guide a team of UX designers, and drive interface decisions from concept through production.

You will collaborate with design, art, engineering, and production to implement accessible, readable, and intuitive menus, HUDs, and navigation, while establishing reusable design patterns and validating designs through playtests.

Qualifications

  • At least seven years of UX design experience on AAA games and two or more years leading or guiding designers.

Responsibilities

  • Help define and maintain a coherent UX direction across game features in partnership with the UX leadership team.

Skills

UX design
Leading designers
Interaction design
Information architecture
Usability
Portfolio

Tools

Unreal Engine 5
UMG
Blueprints
Figma
Adobe Creative Suite

Job description

Role overview

Shape the player experience for a PC and console game, with responsibility for the user experience across heads-up displays, menus, navigation, and gameplay flows. This is a hands‑on lead role: you will guide other designers while prototyping and iterating directly in the game engine, from early concepts through production.

Responsibilities
  • Help define and maintain a coherent UX direction across game features in partnership with the UX leadership team.
  • Build interactive prototypes in Unreal Engine 5 using UMG and Blueprints to test and refine player interactions.
  • Design flows, control schemes, menus, and HUD experiences, and help establish reusable design patterns.
  • Work with game design, engineering, UI art, technical art, and production to bring validated designs into the game.
  • Set expectations for accessibility, readability, usability, and controller interaction; run playtests and usability research, and turn feedback into design priorities.
  • Mentor UX designers, guide day-to-day work, and scope and estimate design tasks so the team can deliver in stages.
Requirements
  • At least seven years of UX design experience on AAA games and two or more years leading or guiding designers; shooter experience is preferred.
  • Professional production experience with Unreal Engine 5, including independent prototyping with UMG and Blueprints; familiarity with Common UI, data binding, and input mapping.
  • Strong understanding of PC and console interaction, including controller navigation, mouse and keyboard use, and accessibility.
  • A portfolio showing shipped game interfaces, strong UX decisions, and hands‑on interactive prototypes.
  • Proficiency with Figma, Adobe Creative Suite, or comparable tools, plus strong skills in interaction design, information architecture, visual hierarchy, and usability.
  • Ability to collaborate across disciplines and work efficiently through iterative production constraints.
Benefits and work setup

Work arrangements may be in studio, hybrid, or fully remote within North America.

  • Medical, dental, and vision coverage for employees and their families, plus retirement plan matching.
  • Paid time off, career development support, team events, and workplace food amenities.
  • Estimated base pay: $140,000–$195,000 USD.
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