Lead Systems Designer

Insomniac Games

California (MO)

Hybrid

USD 152,900 - 229,300

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision benefits
Matching 401(k)
Paid time off
Wellness program
Employee discounts for Sony products
Potential bonus package

Job summary

Insomniac Games is seeking a Lead Systems Designer for a large-scale game production. This role includes management and hands-on design responsibilities for gameplay systems, ensuring high-quality execution and fostering team growth.

The ideal candidate will possess strong communication skills and experience with design tools. Competitive compensation and comprehensive benefits are provided, with potential flexibility for remote work.

Qualifications

  • Experience in managing teams and mentoring designers.
  • Intermediate knowledge of game design principles and tools.
  • Strong communication skills, both verbal and written.

Responsibilities

  • Manage and mentor a team of Systems Designers.
  • Oversee design, prototyping, and iteration of gameplay systems.
  • Communicate across teams for alignment and clarity.
  • Ensure quality standards are met for design systems.

Skills

Level editing tools
Scripting (Unreal Engine, Unity)
Maya or similar 3D modeling programs
Adobe Illustrator
UE4 Blueprint scripting
Microsoft Office Suite

Job description

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands‑on design as needed.

The ideal candidates are self‑driven, focused on practical, high‑quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.

Essential Duties and Responsibilities
  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non‑combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross‑discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on‑screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy‑in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.
Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization’s policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills
  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.
Other Skills
  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.
Benefits and Compensation

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job‑related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top‑tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$152,900 — $229,300 USD

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