Lead Spatial Audio Architect — Real-Time DSP & Codecs

Apple Inc.

Cupertino (CA)

On-site

USD 217,000 - 293,000

Full time

14 days+
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Benefits offered by this job

Medical and dental coverage
Retirement benefits
Employee stock purchase plan

Job summary

Apple Inc. is seeking a seasoned audio software engineer to drive the technical direction of spatial audio playback across Apple platforms. You will own the architecture of audio decoding, rendering, and the real-time mix engine powering Spatial Audio and Dolby Atmos.

This high-impact role shapes immersive audio for hundreds of millions of devices. You will architect the end-to-end spatial audio pipeline from codec integration to output for headphones and speakers, and design system APIs

Qualifications

  • Strong C++17+ systems programming experience for real-time audio.
  • Deep knowledge of multichannel audio formats and codec pipelines.
  • Experience with real-time audio systems, low-latency DSP, and mixer graphs.
  • Experience designing and shipping system-level APIs.
  • BS/MS in Computer Science or Electrical Engineering.
  • 8+ years in professional audio or media playback.

Responsibilities

  • Architect and evolve the end-to-end spatial audio pipeline, codecs, and mix engine.
  • Collaborate with Bluetooth audio, AirPlay, Core Media, and other teams to deliver immersive audio across Apple devices.

Skills

C++ systems programming
Real-time audio
Multichannel audio formats
Audio codec pipelines
APAC/Dolby Atmos knowledge
API design
Low-latency DSP

Education

BS or MS in CS or Electrical Engineering

Tools

Audio Toolbox
Audio Unit
Core Audio

Job description

Apple Inc. is seeking a seasoned audio software engineer to drive the technical direction of spatial audio playback across Apple platforms. You will own the architecture of audio decoding, rendering, and the real-time mix engine powering Spatial Audio and Dolby Atmos.

This high-impact role shapes immersive audio for hundreds of millions of devices. You will architect the end-to-end spatial audio pipeline from codec integration to output for headphones and speakers, and design system APIs

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