Lead Character Tools Engineer United States, Remote

PlayStation

United States

Hybrid

USD 144,000 - 216,000

Full time

10 days ago

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Medical insurance
Dental insurance
Vision
401(k) matching
Paid time off
Wellness program
Employee discounts on Sony products

Job summary

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team. You will lead the development and integration of tools supporting character creation, rigging, and animation pipelines, combining runtime workflows with AI-enhanced processes.

The role requires extensive experience with Maya, strong C++ and Python skills, and a track record of delivering artist-facing tools in a production environment.

Qualifications

  • 10+ years in a game development studio or previous experience creating artist-facing tools on a technical art or engineering team in a production environment.
  • Experience with game editors and knowledge of workflows from DCC to real-time environments.
  • Capable of writing and debugging C++.

Responsibilities

  • Collaborate within internal teams and studio stakeholders to prototype and harden tools for contemporary development workflows, data management, art creation, animation, and game engine integration.
  • Set up and maintain project environments and automation opportunities.
  • Learn and support varying client environments, assets, and tools.
  • Write, maintain, and customize internal tools and workflows.
  • Build and maintain technical documentation.
  • Attend PlayStation internal demonstrations and conferences; travel may be required.
  • Work well in a collaborative or autonomous, experimental setting.

Skills

C++
Maya
Python
HLSL
Perforce
Git
Confluence
AI models
Rigging
Animation

Education

BS degree in Computer Science, Engineering, Graphic Art, or related field

Tools

MotionBuilder
Houdini
PyQt/PySide
Maya

Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting‑edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Why PlayStation?

PlayStationisn’tjust the Best Place to Play —it’salso the Best Place to Work. Today,we’rerecognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4,PlayStation®VR,PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.

Candidateexpected to prototype,create, and collaborate to deploy andmaintaintechnicaltools andpractices from experience on traditional game development and run-time workflows with internal teamsandseek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.

Thisinternalteam of artists, engineers, and technical artistspartnerwith engineering teams, studio stakeholders,research engineers,and other Central Technologygroupstoprovidecohesionand standardization across PSS activities.

This position requiresa demonstratableunderstanding ofgame development pipelines, extensive experience with Autodesk Maya software, and strongprogramming skills.Familiarity withleveragingagentic workflows to accelerate code creation and testing.

Responsibilities:
  • Collaborate withinternal teammembersand studio stakeholderstoprototype and hardencreate toolsconsideringcontemporarydevelopmentworkflows,data management,artcreation,animation, and game engine integration
  • Setting up andmaintainingproject specific environments and automationopportunities
  • Learning and supporting varying client working environments, assets, and tools
  • Writing,maintaining, and customizing internal tools and workflows
  • Building andmaintainingtechnical documentation
  • Willingness to attend andparticipatein PlayStation internal demonstrations and conferences, travelrequired
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research
Core Experience:
  • Experienceas technical artist or engineer to develop and deploy tools to support charactercreation, rigging, simulation, oranimation pipelinesin a run‑time environment
  • 10+ years in agame development studio orpreviousexperiencecreating artist-facing tools ontechnical art or engineeringteam ina production environment
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • Extensive experience in working with game editors and excellent working knowledge of technical specificationsof workflow from DCC tocomplexreal-time environments
  • Capable of writing and debuggingC++
  • Excellent knowledge of Maya with general knowledge of Maya rigging
  • Developing ormaintainingproject pipeline tools and system environments
  • Excellent troubleshooting skills and the ability to creatively solve problems
  • ExperienceleveragingAgentic AI models
  • Strong understanding of deformationand mesh processing
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation,deformationand simulation usage in character animation pipelines
  • Decent sense of humor
Extended Experience:
  • Strong Python programming skills and experience withPyQt/Pyside
  • Motionbuilder, Maya, Houdini,experience
  • Experience with HLSL,MaterialX
  • Experience with other programming languages, especially C++.
  • Experience withPerforce, Git, Confluence
  • Exposure to photogrammetry, motion capture/performance capture

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.

The estimated base pay range for this role is listed below.

$143,700 — $215,500 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Lead Character Tools Engineer
Lead Character Tools Engineer

PlayStation • United States

Hybrid
USD 144,000 - 216,000
Lead Character Tools Engineer
Lead Character Tools Engineer

sonyinteractiveentertainmentglobal • United States

Hybrid
USD 144,000 - 216,000
Medical insurance
Dental insurance
Vision insurance
+5
Lead Character Tools Engineer
Lead Character Tools Engineer

Sony Interactive Entertainment • United States

Remote
USD 144,000 - 216,000
Medical
Dental
Vision
+4
Animation Tools Programmer
Animation Tools Programmer

Game Companies • San Diego (CA)

On-site
USD 66,000 - 83,000
Tech Art Lead
Tech Art Lead

Team LFG • United States

Remote
USD 143,000 - 215,000
Medical benefits
401(k)
Paid time off
+1
Animation Tools Programmer
Animation Tools Programmer

Sony Interactive Entertainment • San Diego (CA)

On-site
USD 66,000 - 83,000
Medical insurance
Dental insurance
Vision insurance
Lead Character Tools Engineer — Rigging & AI Pipelines
Lead Character Tools Engineer — Rigging & AI Pipelines

Sony Interactive Entertainment • United States

Remote
USD 144,000 - 216,000
Medical
Dental
Vision
+4
Animation Tools Programmer
Animation Tools Programmer

Sony Playstation • San Diego (CA)

On-site
USD 66,000 - 83,000
Animation Tools Programmer
Animation Tools Programmer

confidential • United States

On-site
USD 66,000 - 83,000
Medical benefits
Dental benefits
Vision benefits
Animation Tools Programmer
Animation Tools Programmer

PlayStation Global • San Diego (CA)

On-site
USD 66,000 - 83,000