Lead Backend Engineer, Live Ops (AAA Games) - Remote

2K

United States

Remote

USD 169,000 - 250,000

Full time

4 days ago
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Job summary

31st Union is seeking a Lead Game Services Engineer to lead the team building and running studio-hosted services. You will manage backend engineers in US/EU studios, own the architecture, and drive major architectural decisions.

You will be the first contact for backend incidents and work directly with the Director - Online Services. The role is based in San Mateo, CA, and is open to fully remote candidates.

Qualifications

  • 10+ years of server-side development experience with CS or related field, or equivalent experience.
  • Led or managed backend engineers on a shipped AAA title, preferably live-service or competitive multiplayer game.
  • Fluent in C#, and proficient in Python or Go.
  • Strong grasp of distributed systems, concurrency and scalable service design.
  • Hands-on experience with NoSQL databases such as MongoDB or DocumentDB, and with Redis.
  • Has deployed and operated production services on AWS.
  • Gives direct, constructive feedback and invites it from others.

Responsibilities

  • Lead backend engineering team: conduct regular 1:1s, set goals, provide feedback, and drive hiring.
  • Oversee backend planning: manage backlog, estimate work, and set sprint priorities.
  • Define engineering standards for code review, testing, documentation and on-call readiness.
  • Own architecture of studio-hosted services and infrastructure, service boundaries, data models, APIs, and deployment topology.
  • Scope backend work for new game features and review designs for major changes.
  • Implement and review implementations for proprietary studio backend services.
  • Align backend roadmap with studio release schedule and manage deployments.
  • Maintain CI pipelines and deployment automation for services.
  • Own monitoring, alerting, dashboards, runbooks and incident reporting for studio services.
  • Lead backend on-call rotation and act as first responder for incidents.
  • Load test services before major releases and optimize performance and costs.
  • Implement and test failover and disaster recovery for services and data.
  • Integrate studio proprietary services with 2K and external platform services.
  • Debug cross-service issues with external engineering partners.

Skills

Backend leadership
C# proficiency
Python or Go
Distributed systems
NoSQL (MongoDB/DocumentDB)
Redis
AWS production services
Code review/on-call
Live service / MMO experience
Performance optimization

Education

Bachelor's in CS

Tools

Kubernetes
Helm
Unreal Engine
C++

Job description

31st Union is seeking a Lead Game Services Engineer to lead the team building and running studio-hosted services. You will manage backend engineers in US/EU studios, own the architecture, and drive major architectural decisions.

You will be the first contact for backend incidents and work directly with the Director - Online Services. The role is based in San Mateo, CA, and is open to fully remote candidates.

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