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Unchained Entertainment is seeking an Infrastructure & LiveOps Engineer to maintain and scale the game’s core infrastructure for Camelot Unchained. You will own the CI/CD pipelines, LiveOps monitoring, and IaC to support developers across all teams.
The role is remote only, requiring Linux/Windows administration, containerization, and cloud observability tools; bonus for Graphite, Grafana, Prometheus, and GitLab/Jenkins.
We are looking for an Infrastructure & LiveOps Engineer to help support and maintain the overall game system infrastructure of Camelot Unchained and work collaboratively with team members across different departments at UCE.
Unchained Entertainment is committed to a diverse and inclusive workplace and is an emphatic equal opportunity employer. We do not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. This role is remote only.
Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.