Immersive Audio Tools & Automation Engineer

Apple, Inc.

Cupertino (CA)

On-site

USD 176,000 - 312,000

Full time

2 days ago
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Benefits offered by this job

Medical and dental coverage
Retirement benefits
Discounted products and free services
Tuition reimbursement
Discretionary bonuses or commissions
Relocation assistance
Employee stock purchase plan

Job summary

Apple, Inc. in Cupertino, CA seeks a Tools & Automation Engineer to build automated test infrastructure for the full Apple Spatial Audio Format and Apple Positional Audio Codec software deliverables across plug-ins, SDKs, and OS components.

You will design regression suites, integrate them into CI, and develop scripted validation to verify output across releases, collaborating with codec/format teams and third-party developers.

Qualifications

  • Proficient with professional digital audio workstations and audio toolchain.
  • Experience mixing immersive or spatial audio content.
  • Proficient in one or more scripting/programming languages and able to read/debug application code.
  • Experience designing and maintaining automated test infrastructure, including regression suites and CI integration.
  • BS or MS in CS, EE, Audio Engineering, or equivalent professional experience.

Responsibilities

  • Beyond test infrastructure, develop ancillary tools for content creators and onboard engineers and partners; prepare and run demos for leadership and the community.

Skills

DAW proficiency
Immersive/spatial audio
Scripting/programming
Automated test infra
CS/EE/Audio Eng degree or experience

Education

B.S./M.S. in CS/EE/Audio Engineering

Tools

AAX
AU
VST

Job description

Apple, Inc. in Cupertino, CA seeks a Tools & Automation Engineer to build automated test infrastructure for the full Apple Spatial Audio Format and Apple Positional Audio Codec software deliverables across plug-ins, SDKs, and OS components.

You will design regression suites, integrate them into CI, and develop scripted validation to verify output across releases, collaborating with codec/format teams and third-party developers.

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