Hybrid Simulation Engineer for Generative Worlds

Luma AI

United States

Remote

USD 120,000 - 170,000

Full time

14 days+

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Job summary

Luma seeks a simulation systems engineer to define the substrate used to train general-purpose robot policies. You’ll combine generative rollouts with physics engines to create environments and evaluation harnesses at scale, and you’ll balance research and tooling needs in a hybrid role.

Own the design of visually rich, physically plausible simulations, build differentiable, GPU-accelerated pipelines, and scale asset/scene pipelines using Luma’s generative stack to bootstrap diversity.

Qualifications

  • Strong background in robotics simulation, computer graphics or generative 3D.
  • Familiarity with production physics engines (list above).
  • Track record building simulation systems used by others.
  • Experience shipping tools and pipelines for scalable training.

Responsibilities

  • Design visually rich, physically plausible simulation environments.
  • Build evaluation harnesses to validate world models for robots.
  • Develop differentiable, GPU-accelerated simulation pipelines.
  • Drive asset, scene, and task generation using generative stacks.
  • Collaborate with world-model and policy-learning researchers.

Skills

Robotics simulation
Computer graphics
Physics-based modeling
Generative 3D

Tools

Isaac Sim/Lab
MuJoCo
Bullet
PhysX
Drake

Job description

Luma seeks a simulation systems engineer to define the substrate used to train general-purpose robot policies. You’ll combine generative rollouts with physics engines to create environments and evaluation harnesses at scale, and you’ll balance research and tooling needs in a hybrid role.

Own the design of visually rich, physically plausible simulations, build differentiable, GPU-accelerated pipelines, and scale asset/scene pipelines using Luma’s generative stack to bootstrap diversity.

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