Humanoid Dream Architect 人形机器人造梦师

Xvi Robotics

Unity Township (PA)

Hybrid

USD 120,000 - 180,000

Full time

14 days+

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Job summary

Xvi Robotics seeks a Humanoid Dream Architect to design GTA-scale, high-fidelity simulation cities and synthetic data pipelines that continuously improve humanoid robot learning. You will craft scalable city scenes with buildings, streets, lighting, weather, pedestrians, and dynamic elements, ensuring full physical interactivity so robots can operate within the simulated world.

This role requires hands-on expertise in agent engineering and vibe coding to automate data collection, filtering, and

Qualifications

  • Hands-on experience building scalable simulation environments.
  • Experience with physics-based toolchains (Isaac Sim/Lab, MuJoCo) is a strong plus.
  • Experience with 3DGS rendering or related scene reconstruction is a plus.
  • Experience in game 3D modelling, TA, PCG/Houdini, or game engine development is a plus.
  • Ability to collaborate with model teams to define data needs and interfaces.

Responsibilities

  • Use agents to build city-scale, high-fidelity simulation environments with fully interactive elements.
  • Design and build agentic workflows for synthetic data, automating scene generation, data collection, filtering, and assessment.
  • Build data quality and realism assessment systems to improve model capability.
  • Collaborate with VLA and control teams to define data specs and interfaces from simulation to real robots.

Skills

Agent engineering
Vibe coding
Physics simulation
Procedural generation
Game engine development

Tools

Isaac Sim/Lab
MuJoCo
3D Gaussian Splatting
Unity
Unreal Engine

Job description

Humanoid Dream Architect (Simulation & Synthetic Data)
Mission

Build dreams for humanoid robots: use vibe coding and agentic workflows to build GTA-scale, high-fidelity simulated cities and synthetic data pipelines — so robot models keep learning and growing in their dreams.

What You'll Do
  • Use agents to build city-scale, high-fidelity simulation environments — buildings, streets, lighting, weather, pedestrians, and dynamic interactive elements — at GTA-level scale and realism, fully physically interactive so humanoid robots can actually operate in them.
  • Design and build efficient agentic workflows for synthetic data, fully automating scene generation, data collection, filtering, and assessment.
  • Build data quality and realism assessment systems to ensure synthetic data genuinely improves model capability.
  • Work with the VLA and control teams to define data specs and interfaces, connecting the pipeline from simulation to real robots.
What We're Looking For
  • Exceptional agent engineering / vibe coding ability — skilled at building efficient agentic workflows, turning complex pipelines into stable, reliable automated systems with agents.
  • Familiarity with physics simulation toolchains such as Isaac Sim/Lab or MuJoCo is a strong plus — especially experience building fully physically interactive simulation scenes for robots.
  • Familiarity with 3DGS (3D Gaussian Splatting) or related scene reconstruction and rendering techniques is a plus.
  • Experience in game 3D modeling, technical art (TA), procedural generation (PCG / Houdini), or game engine development (Unity/Unreal) is a plus.
  • Hands-on experience building simulation environments, digital asset pipelines, or large-scale scene generation.
  • Understanding of the data needs of robot model training; able to collaborate effectively with model teams.
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