Haptics Software Engineer — Real-Time Touch Experiences

Apple Inc.

Cupertino (CA)

On-site

USD 150,400 - 277,600

Full time

14 days+
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Benefits offered by this job

Stock programs
Employee stock purchase plan
Medical and dental coverage
Retirement benefits
Discounted Apple products
Education reimbursement
Relocation assistance
Bonuses or commissions

Job summary

Apple Inc. in Cupertino, CA, is seeking a software engineer to develop drivers, frameworks, and tooling for haptics-enabled Apple products. You will work with firmware, UI, services, and design teams to deliver a cohesive customer experience across iPhone, Watch, Pencil and Mac.

You will bring prototypes to life, architect end-to-end haptics solutions, and collaborate on APIs, real-time requirements, and feature design for next‑gen devices.

Qualifications

  • BS/MS in Computer Science or related field.
  • Strong C/C++ and OO programming skills with debugging experience.
  • Experience developing drivers or software frameworks.
  • Experience building tooling with Python and Bash.
  • Familiarity with kernel and user-space profiling.

Responsibilities

  • Bring up prototypes and demos to explore new haptics interactions.
  • Architect low-latency end-to-end haptics solutions and define APIs.
  • Develop features on prototype hardware with potential custom silicon.
  • Debug issues with QA to deliver high-quality iOS/watchOS/macOS software.

Skills

C/C++
OOP
Driver development
Python scripting
Bash scripting
Kernel/user-space profiling

Education

BS/MS CS or related

Tools

Python
Bash
Objective-C
Swift
DSP
Wireless protocols
Microcontrollers

Job description

Apple Inc. in Cupertino, CA, is seeking a software engineer to develop drivers, frameworks, and tooling for haptics-enabled Apple products. You will work with firmware, UI, services, and design teams to deliver a cohesive customer experience across iPhone, Watch, Pencil and Mac.

You will bring prototypes to life, architect end-to-end haptics solutions, and collaborate on APIs, real-time requirements, and feature design for next‑gen devices.

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