Graphics Software Intern

Intel

Folsom (CA)

Hybrid

USD 63,000 - 166,000

Full time

14 days+

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Benefits offered by this job

Competitive pay
Stock options
Health benefits
Retirement plan
Vacation days

Job summary

A leading technology company is looking for an intern to join their Client Graphics Group, where you will develop tools for driver performance verification and analyze 3D workloads. This entry-level position offers hands-on experience in graphics software and is suitable for individuals pursuing a relevant Master's degree. The internship lasts for 6+ months and includes a hybrid work model. Competitive compensation and benefit programs are provided, with a salary range between $63,000 and $166,000 annually depending on experience and location.

Qualifications

  • Pursuing a Master’s degree in a relevant STEM field.
  • 1+ month of educational or work experience in relevant graphics technologies.
  • 1+ month of education or work experience in C/C++.

Responsibilities

  • Develop tools and methodologies for driver performance verification.
  • Perform data collection and triage for 3D workload issues.
  • Analyze and characterize 3D workloads.
  • Conduct performance analysis of 3D workloads.

Skills

D3D
OpenGL
Vulkan
HLSL
GLSL
OpenCL
CUDA
GPU architecture
graphics rendering
C/C++
Python

Education

Master’s degree in Computer Science, Computer Engineering, Electrical Engineering or any STEM related degree

Job description

Job Details

The Client Graphics Group is responsible for delivering software for industry leading GPU, 3D, media and compute. We strive to lead the industry through continuous innovation and world class engineering. We are looking for an Intern to join our team.

Responsibilities
  • Develop tools and methodologies to support driver performance verification.
  • Data collection and first level triage of issues for 3D workloads
  • Analyze and characterize 3D workloads
  • Performance analysis of 3D workloads

This is an exciting opportunity to work on driver optimizations for game performance and the internship will run for 6+ months.

Qualifications

This is an entry level position and will be compensated accordingly.

Minimum Qualifications:

  • Pursuing a Master’s degree in Computer Science, Computer Engineering, Electrical Engineering or any STEM related degree
  • 1 month+ of educational or work experience in any of the following areas: D3D, OpenGL, Vulkan, HLSL, GLSL, OpenCL, CUDA, GPU architecture, graphics rendering
  • 1 month+ of education or work experience in C/C++

Preferred Qualifications:

  • Experience writing low level software and familiarity with 3D/2D graphics theory, implementation, and optimizations; operating system and compiler theory is also very useful
  • Scripting in Python is preferred (not required)
Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as benefit programs which include health, retirement, and vacation. Find more information about all of our amazing benefits here: https://www.intel.com/content/www/us/en/jobs/benefits.html

Annual Salary Range for jobs which could be performed in US, California: $63,000.00-$166,000.00 Salary range dependent on a number of factors including location and experience.

Work Model for this Role: This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.

Employment Equity Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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