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Graphics Software Engineer, Rendering - Reality Labs

Facebook

Salem (MA)

On-site

USD 8,000 - 251,000

Full time

30+ days ago

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Job summary

An innovative firm is seeking a talented Graphics Software Engineer to join their Reality Labs team. In this role, you will develop cutting-edge graphics frameworks and algorithms that enhance the quality of virtual experiences. Collaborating with cross-functional teams, you will contribute to building tools for real-time rendering and high-fidelity experiences. This position offers a unique opportunity to be at the forefront of technology, shaping the future of connectivity and immersive experiences. If you are passionate about graphics software and eager to make an impact in the metaverse, this is the perfect opportunity for you.

Qualifications

  • 6+ years of graphics software engineering experience or 2+ years with PhD.
  • Strong experience with C/C++ and object-oriented design.

Responsibilities

  • Develop graphics frameworks and tools to enhance quality and performance.
  • Collaborate with teams to create real-time rendering architecture.

Skills

C/C++ Programming
Graphics Software Engineering
Problem-solving
Communication Skills
Object-oriented Design
Component-based Design

Education

Bachelor's degree in Computer Science
PhD in relevant technical field

Tools

Maya
Houdini
Blender
3Ds Max
Arnold
RenderMan
Cycles
DirectX
Vulkan
OpenGL
Metal

Job description

Summary:

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.

Required Skills:

Graphics Software Engineer, Rendering - Reality Labs Responsibilities:

  1. Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
  2. Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
  3. Building tools and pipelines for generating very realistic synthetic images.
  4. Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
  5. Building rendering subsystems for platforms such as Spark AR and Horizon.
  6. Build a platform for cloud streamed games.
  7. Document and support graphics features.
  8. Write high-quality, performant, and maintainable code.
  9. Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.

Minimum Qualifications:

  1. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  2. 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD.
  3. 6+ years of experience with C/C++ programming.
  4. 6+ years of object-oriented and component-based design experience.
  5. Problem-solving and communication skills.

Preferred Qualifications:

  1. Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience.
  2. Knowledge of ray tracing, rasterization and linear algebra.
  3. Experience with low level performance profiling and optimization.
  4. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems.
  5. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles.
  6. Experience with either DirectX/Vulkan/OpenGL/Metal.

Public Compensation:

$85.10/hour to $251,000/year + bonus + equity + benefits.

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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