Graphics Rendering Engineer: Build Next-Gen Pipelines

Netflix

Indianapolis (IN)

On-site

USD 57,859,200 - 63,369,600

Full time

14 days+

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Job summary

Netflix is seeking a Graphics Engineer in Indianapolis to design, build, and maintain rendering pipelines and visual techniques across multiple games. You will collaborate with artists and engineers to ensure robust, efficient rendering and contribute to high-quality code in a fast-paced studio environment.

Ideal candidates ship games, master C++ or C#, and have hands-on experience with shader tools such as HLSL and Shader Graph; familiarity with Unity or Unreal Engine is a plus.

Qualifications

  • Advanced understanding of rendering pipelines and strategies.
  • Proficient in shading languages and tools (HLSL, Shader Graph).
  • Strong C++ or C# programming experience.
  • Experience with console or PC rendering pipelines.
  • Previous shipping of one or more video games.
  • Emphasis on clean, extensible, and optimized code.
  • Excellent communication and collaboration skills.
  • Self‑starter with problem-solving mindset.
  • Team‑oriented with user-centric thinking.

Responsibilities

  • Implement and maintain pixel (pix) systems and rendering pipelines for current and upcoming projects.
  • Collaborate closely with artists and technical artists to ensure rendering capabilities are robust and efficient.
  • Maintain codebases through testing, analysis, debugging, and optimization.
  • Provide technical guidance and documentation to other departments as needed.
  • Research and adopt new technologies, equipment, and workflows to keep the studio at the cutting edge.

Skills

Rendering pipelines
HLSL
Shader Graph
C++
C#
Console/PC rendering
Shipping games
Code quality
Communication
Self-starter
Team-first
Unity/Unreal familiarity
Unity
Unreal Engine

Tools

Unity
Unreal Engine

Job description

Netflix is seeking a Graphics Engineer in Indianapolis to design, build, and maintain rendering pipelines and visual techniques across multiple games. You will collaborate with artists and engineers to ensure robust, efficient rendering and contribute to high-quality code in a fast-paced studio environment.

Ideal candidates ship games, master C++ or C#, and have hands-on experience with shader tools such as HLSL and Shader Graph; familiarity with Unity or Unreal Engine is a plus.

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