Graphics (GPU) Performance Tools/Content Engineer

Apple Inc.

Austin (TX)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Job summary

A leading tech company in Austin is seeking a Graphics (GPU) Performance Tools/Content Engineer to develop tools and content for performance analysis of GPUs. The ideal candidate will have experience in Python and C programming, and a degree in EE/CS/ECE. You'll collaborate with engineers to enhance GPU performance and tackle complex challenges in mobile technology. This role involves debugging, validating performance benefits, and developing efficient workloads. The position promises a dynamic environment focused on cutting-edge technology.

Qualifications

  • Experience with programming in Python and C.
  • Computer architecture knowledge preferred.
  • Familiar with Linux and Bash/shell programming.

Responsibilities

  • Develop graphics and compute workloads to measure GPU performance.
  • Debug performance issues to identify software problems.
  • Work with driver, compiler, and app engineers to improve GPU performance.

Skills

Programming in Python
Programming in C
Teamwork
Excellent communication skills

Education

BS or MS in EE/CS/ECE

Tools

Linux
Bash/Shell programming
OpenGL/CL
CUDA
Metal API
Tableau
Splunk
MongoDB
SQL databases

Job description

Graphics (GPU) Performance Tools/Content Engineer

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices!Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.

Description

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:- Developing graphics and compute workloads to measure GPU performance- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance- Debugging performance issues to identify software problems- Working with driver, compiler and app engineers to improve GPU performance- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

Minimum Qualifications
  • Experience with programming in Python and C
  • BS or MS in EE/CS/ECE
Preferred Qualifications
  • Computer architecture knowledge
  • Familiar with Linux and bash/shell programming
  • Ability to work well in a team and be productive under aggressive schedules
  • Excellent communications skills, self-motivated and well organized
  • OpenGL/CL, CUDA, and/or Metal API programming experience
  • 3D graphics architecture knowledge
  • Experience with Assembly optimization
  • Experience with Tableau, Splunk, MongoDB, or SQL databases

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Apple accepts applications to this posting on an ongoing basis.

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