GPU Pre-Silicon Validation Engineer

Apple Inc.

Austin (TX)

On-site

USD 140,000 - 210,000

Full time

14 days+

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Job summary

Apple Inc. in Austin, Texas, is seeking a Silicon Prototype Engineer to join the GPU Design Verification and Validation team, focusing on pre-silicon validation of GPU microarchitectures across mobile devices and high‑performance systems.

You will develop verification environments using SystemVerilog, C++, and scripting; run graphics driver tests on development hardware; and drive debugging and validation plans with multi‑functional teams, enabling robust graphics performance.

Qualifications

  • Bachelor’s degree in Electrical/Computer Engineering or related field.
  • Coursework or experience in computer architecture, SystemVerilog, and C/C++.
  • Coursework or experience with scripting.
  • Master’s degree preferred for advanced roles.

Responsibilities

  • Develop verification environments to validate GPU functional behavior, performance, and power.
  • Run development graphics driver and test applications on development hardware; triage failures.
  • Build automated systems for GPU model deployment and testing on hardware platforms.
  • Create and drive detailed verification plans with multi-functional teams.
  • Collaborate with power and performance validation teams to optimize designs.
  • Lead debug efforts for issues in pre-silicon and post-silicon phases.

Skills

SystemVerilog
C++
Scripting

Education

Bachelor's Degree in Electrical Engineering or Computer Engineering
Master’s Degree in Electrical Engineering or Computer Engineering

Job description

Apple Inc. in Austin, Texas, is seeking a Silicon Prototype Engineer to join the GPU Design Verification and Validation team, focusing on pre-silicon validation of GPU microarchitectures across mobile devices and high‑performance systems.

You will develop verification environments using SystemVerilog, C++, and scripting; run graphics driver tests on development hardware; and drive debugging and validation plans with multi‑functional teams, enabling robust graphics performance.

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