GPU Performance Profiling Engineer

NVIDIA Gruppe

Austin (TX)

On-site

USD 152,000 - 288,000

Full time

13 days ago

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Job summary

NVIDIA seeks a seasoned software & hardware performance tools engineer to analyze feature sets for next‑gen GPU/SoC tools and collaborate with developer tools engineers, library developers, and GPU architects on new features.

The role emphasizes data collection method prototyping, observability of performance behaviors, and hands‑on work with CPU/GPU architectures, CUDA, and profiling tools; equity and benefits are included.

Qualifications

  • BS EE/CS (or equivalent) with 4+ years, or MS with 2+ years, or PhD.
  • Strong know-how of C/C++/Python applications and drivers.
  • Knowledge of CPU/GPU architectures (x86, ARM) and hardware pipelines.

Responsibilities

  • Analyze hardware/software feature sets for next gen GPU/SoC performance tools.
  • Review next generation chip features for high-quality developer tools support, observability of performance behaviors.
  • Collaborate with developer tools engineers, software library developers, and GPU architects on new features.
  • Prototype new data collection methods to improve GPU dev tools quality and reduce time/cost to market.
  • Refine data collection with NVIDIA’s GPU Architecture and Developer Technology teams.

Skills

C/C++/Python
CPU/GPU architecture
Performance analysis
Device driver development

Education

BS EE/CS or equivalent
MS or PhD

Tools

CUDA
Profiling tools
Kernel/driver development

Job description

What you’ll be doing:
  • Analyze hardware/software feature sets for next generation GPU and SoC performance tools.
  • Review next generation chip features for high-quality developer tools support, ensuring observability of critical performance behaviors.
  • Collaborate with developer tools engineers, software library developers, and GPU architects on new features.
  • Prototype new data collection methods to improve GPU dev tools quality and reduce time/cost to market.
  • Refine data collection with NVIDIA’s GPU Architecture and Developer Technology teams.
What we need to see:
  • B.S. EE/CS (or equivalent experience) with 4+ years of experience or MS with 2+ years’ experience, or Ph.D.
  • Demonstrated expertise in the software stack, encompassing C/C++/Python applications and both user-mode and kernel-mode drivers.
  • Proven knowledge of CPU and/or GPU architecture (e.g.: x86, ARM CPUs, GPUs).
  • Solid understanding of hardware pipeline concepts, with a willingness to work at a detailed implementation level.
  • Knowledge of performance analysis concepts, particularly of GPU applications.
  • Proficiency in hardware-software co-design principles and practices.
Ways to stand out from the crowd:
  • Strong programming ability in C, C++, and scripting languages.
  • Strong background in performance analysis tools and performance monitor hardware.
  • Experience in CUDA or GPU programming models.
  • Prior experience authoring developer tools, particularly for GPUs, games, or pro visualization.
  • In-depth experience with profiler tools including CPU, GPU, and networking as well as experience in device driver development.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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