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Join a forward-thinking company as a GPU Performance Modeling Engineer, where you'll collaborate with architecture and design teams to shape the future of GPU technology. In this dynamic role, you'll develop high-performance models, debug complex systems, and implement innovative features like ray tracing and machine learning. This position offers a unique opportunity to influence architectural improvements while working with cutting-edge graphics applications. If you're passionate about technology and eager to make a significant impact in the hardware field, this role is perfect for you.
Cupertino, California, United States | Hardware
As part of the Platform Architecture GPU Modeling team, you will work with architecture, design, and software partners on defining and tuning Apple’s future GPU architectures. Your main responsibilities include creating and maintaining a high-performance C++ model of next-generation GPUs, coding and debugging performance and functional models, and implementing features like ray tracing, mesh shading, and machine learning. You will collaborate to ensure model accuracy, validate features, and compare models against RTL. Additionally, you'll analyze data generated by models using various tools and work with teams to assess hardware and software feasibility, perform performance testing, and suggest architectural improvements.
Apple offers a comprehensive compensation package including a base salary within a range based on skills and experience, stock options, benefits, and educational reimbursement. The pay range for this role is $143,100 to $264,200.
Apple is an equal opportunity employer committed to diversity and inclusion, providing equal opportunity regardless of race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other protected characteristics.