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Morr0 is seeking a compiler engineer for Campbell, CA on-site to build an LLVM/MLIR-based compiler for a new GPU architecture. You will work with hardware architects and GPU software engineers to optimize performance across the stack.
Required are strong C++ skills, hands-on compiler experience, and familiarity with LLVM/MLIR ecosystems. The role offers growth with competitive base pay plus equity in a cutting-edge startup.
Campbell, CA | On-site | Full-time | Junior/Mid/Senior Seniority Levels
Build the compiler behind a new GPU architecture.
An ambitious semiconductor startup developing a new GPU architecture and the software stack to power it. Founded by a world-renowned GPU architect, the company is bringing together an exceptional team of hardware architects, compiler engineers and GPU software specialists.
This is an opportunity to work on an LLVM/MLIR-based compiler targeting custom GPU hardware, with direct exposure to the engineers designing the architecture itself.
What you'll be working on
What we're looking for
Experience with GPU compiler backends, CUDA, graphics/shader compilers, custom accelerators or performance optimization would be particularly relevant.
You don't need to tick every box. We're open to engineers at different stages of their careers, including those with just a couple of years of relevant experience who are keen to develop their expertise.
Base salary: Up to $300k base salary + equity and benefits.
Recruitment managed by Morr0 Labs on behalf of a semiconductor client.