Gameplay Systems Designer - Shape Player Experience (Remote)

StarCruiser Studio

United States

Remote

USD 70,000 - 110,000

Part time

14 days+

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Benefits offered by this job

Remote-first
US-based preferred
Flexible schedule
Medical, dental, vision coverage
401(k) or retirement support
Paid time off and holidays
Professional development support
Shape original gameplay systems

Job summary

StarCruiser Studio is seeking a Game Designer to shape player experience across future projects. You will work on mechanics, progression, balancing, encounter structure, player flow, and gameplay direction in close collaboration with engineering and production.

The role is open on a part-time or full-time basis depending on experience, availability, and project fit. You will design systems, document specs, prototype with engineers, test, and iterate to ensure engaging, readable, and motivating

Qualifications

  • 3+ years of professional game design experience on commercial game projects.
  • Strong portfolio or work samples demonstrating systems design, feature iteration, and player-focused problem solving.
  • Strong documentation skills with the ability to turn concepts into clear design specifications.
  • Comfort working with spreadsheets, balancing models, and tuning workflows.
  • Strong understanding of player motivation, retention loops, readability, and pacing.
  • Experience collaborating directly with programmers and artists during implementation.
  • Ability to receive feedback, iterate quickly, and make practical scope-aware decisions.
  • Strong written and verbal communication skills in English.
  • Availability for reasonable overlap with U.S. working hours.

Responsibilities

  • Design and document gameplay systems, player progression, and core feature specifications
  • Define and refine mechanics, difficulty curves, rewards, and pacing structures
  • Create and maintain clear design documentation for implementation and iteration
  • Work with engineering to prototype, test, and improve gameplay features
  • Support encounter, combat, and content design with a strong focus on player experience
  • Conduct playtests, evaluate feedback, and translate findings into actionable design updates
  • Help maintain alignment between creative goals, gameplay pillars, and production constraints
  • Contribute to feature prioritization and iteration planning across development milestones

Skills

Game design experience
Systems design portfolio
Documentation skills
Balancing workflows
Player motivation & pacing
Collaboration with engineers/artists
Feedback-driven iteration
English communication

Tools

Spreadsheets

Job description

StarCruiser Studio is seeking a Game Designer to shape player experience across future projects. You will work on mechanics, progression, balancing, encounter structure, player flow, and gameplay direction in close collaboration with engineering and production.

The role is open on a part-time or full-time basis depending on experience, availability, and project fit. You will design systems, document specs, prototype with engineers, test, and iterate to ensure engaging, readable, and motivating

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