Gameplay Animator: Immersive, Player-First Combat Animations

Respawn Entertainment

West Chatsworth (CA)

On-site

USD 104,000 - 157,000

Full time

12 days ago

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Job summary

Respawn Entertainment is seeking a talented Gameplay Animator to join the Apex Legends Animation team. You will craft immersive, believable animation performances across first and third person gameplay, driving responsive player experiences and high-fidelity motion.

You’ll collaborate with designers and engineers to ensure seamless integration and polish. The role requires strong knowledge of game animation development, experience with Maya, and hands-on mocap editing.

Qualifications

  • 3+ years of professional game development experience.
  • Strong understanding of video game animation development.
  • Experience creating behaviors and full body/bipedal animations, including first-person animation.

Responsibilities

  • Deliver powerful and believable animation performances from blocking to final polish for first and third person gameplay.
  • Develop and apply craft knowledge from conceptualization through to realization (blocking, mocap collaboration, key-framing, motion editing, in-game implementation).
  • Collaborate with Designers and other disciplines to ensure responsive, immersive gameplay."
  • Maintain communication across production, design, art, audio, and VFX during your areas of responsibility.
  • Proactively assess and evolve workflows and player experience for Apex Legends.

Skills

Gameplay animation
Motion capture editing
First-person animation
Team collaboration

Tools

Autodesk Maya

Job description

Respawn Entertainment is seeking a talented Gameplay Animator to join the Apex Legends Animation team. You will craft immersive, believable animation performances across first and third person gameplay, driving responsive player experiences and high-fidelity motion.

You’ll collaborate with designers and engineers to ensure seamless integration and polish. The role requires strong knowledge of game animation development, experience with Maya, and hands-on mocap editing.

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