Game Developer/Designer

AI Trainer Jobs

United States

Remote

USD 142,000 - 202,000

Part time

2 days ago
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Job summary

AuraOne is seeking a Game Developer/Designer to remotely review AI outputs across game art workflows. Reviewers evaluate craft, constraints, and tooling adherence, flag production-readiness issues, and document the corrected approach for training the modeling team.

Ideal candidates have portfolio experience in game art, familiarity with standard tooling, and the ability to apply multi-page rubrics with clear written reasoning. This is a contractor role with program-defined task volume.

Qualifications

  • Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.

Responsibilities

  • Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.

Skills

Creative review
Production-grade craft
Tooling fluency
Asset evaluation
Game art
Software engineering

Job description

Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.

Category: Creative, Media & Design Evaluation · Pay: $125 / hr · Location: Remote — US-eligible · Contractor

Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows.

About the role

Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.
Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.
Judge creative and design output against professional standards. Craft counts.

Responsibilities
  • Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
What you should bring
  • Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Comfort applying multi-page rubrics consistently across long batches.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.
Example tasks
  • Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
  • Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
  • Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
  • Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Useful experience
  • Studio, agency, or in-house team experience shipping production work.
  • Prior experience reviewing AI-assisted creative tooling and its failure modes.
  • Familiarity with AAA or feature-grade pipelines and asset standards.
Compensation and schedule

$125 / hr
Expected arrangement: contractor , with program-defined task volume and review pacing. Placement depends on current program demand and reviewer confirmation.

Skills used in matching
  • Creative review
  • Production-grade craft
  • Tooling fluency
  • Asset evaluation
  • Game art
  • Software engineering
Application boundary

Creating a specialist profile records your experience and preferences. Starting role intake is a separate action that attaches this role to your candidate record.

Specialist intake

The intake preserves your chosen role, the visible terms, and source attribution for reviewer context.
- 01 Confirm profile and eligibility details.
- 02 Attach this role deliberately.
- 03 Receive a human review decision or follow-up.
Placement timing depends on program demand and reviewer confirmation.

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