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Game Designer IV

Iron Systems, Inc

Sunnyvale (CA)

Remote

USD 85,000 - 120,000

Full time

5 days ago
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Job summary

A leading company focused on innovative fitness solutions seeks a Game Designer IV to enhance player experiences through Mixed Reality. This role involves designing game systems that motivate users in their fitness journey. Ideal candidates will combine creativity with analytical skills and have a deep understanding of game design principles.

Qualifications

  • 5+ years experience in game design, ideally in live service or progression-heavy.
  • Deep understanding of game loops and progression systems.
  • Strong communication skills with cross-disciplinary teams.

Responsibilities

  • Lead design of game systems for engagement and player growth.
  • Redesign core progression systems integrating fitness goals.
  • Collaborate with cross-functional teams to align game systems.

Skills

Game design
Motivational design
Communication
Prototyping
Systems visualization

Education

Academic background in game design or human-computer interaction

Tools

Figma

Job description

Join to apply for the Game Designer IV role at Iron Systems, Inc.

Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customers have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic, and global support services.

Job Title: Game Designer IV

Location: US - CA - South Metro - Remote

Job Description: About Supernatural

  • The Supernatural team is looking for a thoughtful and systems-oriented Game Designer to help reinvent how people experience fitness through Mixed Reality.
  • You’ll design engaging game systems and progression mechanics that motivate and reward members across their fitness journey.
  • From core progression structures to reward loops, your work will power a sense of momentum and delight.
  • The ideal candidate is both creative and analytical—passionate about game design as a discipline, excited by metrics and systems, and inspired by helping people grow stronger, healthier, and more confident through play.

Responsibilities

  • Lead the design of game systems that support long-term engagement, motivation, and player growth.
  • Redesign the app’s core progression system, integrating fitness goals, rewards, and achievement structures.
  • Develop engaging game loops, daily and weekly rituals, and event-based content.
  • Collaborate with product, content, and data teams to align game systems with fitness outcomes and business goals.
  • Prototype systems in Figma to communicate and test design ideas.
  • Work with UX designers to integrate progression and reward mechanics into intuitive 2D and 3D interfaces.
  • Evaluate existing game metrics and propose new structures with clear goals.
  • Stay informed on game design research and trends, contributing thought leadership within the team.
  • Inform onboarding flow to introduce new systems and metrics in an engaging and intuitive way.

Minimum Qualifications

  • 5+ years experience in game design, preferably in live service or progression-heavy products.
  • Deep understanding of core game loops, progression systems, and motivational design.
  • Demonstrated ability to design for both intrinsic and extrinsic motivation.
  • Strong communication skills with cross-disciplinary teams including product, UX, and engineering.
  • Passion for creating emotionally resonant, habit-forming experiences.
  • Experience working in Figma for prototyping and systems visualization.

Preferred Qualifications

  • Prior experience with games that serve a specific function like Duolingo and language learning.
  • Academic background in game design, human-computer interaction, or behavioral psychology.
  • Personal interest in fitness, movement, or wellness.
  • Experience designing for rhythm games.
  • Experience working with product teams or experimental games.
  • Familiarity with metrics-driven design and iteration cycles based on user behavior.
Seniority level
  • Mid-Senior level
Employment type
  • Full-time
Job function
  • Design, Art/Creative, and Information Technology

This job posting appears to be active; no indicators of expiration are present.

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