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An established industry player is seeking a talented Game Automation Engineer to join their creative team. This role focuses on enhancing the development of innovative games through automation, working closely with engineers, artists, and designers. You will implement quality control tools and automation frameworks to ensure the highest quality standards in game production. If you are passionate about game development and eager to contribute to exciting projects, this opportunity offers a dynamic environment where your skills can shine. Join a team that values creativity and collaboration, and help shape the future of gaming.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.
Job Summary
Maxis is looking for a talented engineer that can amplify our ability to rapidly develop our games with the help of automation. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will actively work with engineering, art, design, and quality verification groups to prototype and ship various features that expand the featureset of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.
As a Game Automation Engineer for a game at Maxis, you will
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Pluses
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
º $114,200 - $166,200
New York (depending on location e.g. Manhattan vs. Buffalo):
º $99,900 - $166,200
Jersey City, NJ:
º $131,600 - $168,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $99,900 - $141,800
Washington (depending on location e.g. Seattle vs. Spokane):
º $99,900 - $168,400
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Electronic Arts Inc. is an American video game company headquartered in Redwood City, California.