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[Future Opportunities] Senior Technical Artist, XR

DigitalFish

California (MO)

On-site

USD 120,000 - 145,000

Full time

17 days ago

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Job summary

DigitalFish is seeking a Technical Artist to bridge the gap between artists and engineers. This role focuses on creating unique XR experiences by defining technical requirements and building 3D assets using Unity and Unreal. Candidates should have a strong foundation in real-time game engines and artistic tools combined with excellent communication skills. Join a team working with leading digital media companies to innovate the future of digital-media creation.

Benefits

Health Insurance - Medical, Dental, Vision, Life Insurance
Discounts on movie tickets, theme parks, and more
Flexible working environment
Equity options based on qualifications

Qualifications

  • Demonstrated expertise in real-time game engines like Unity and Unreal.
  • Familiarity with content-production techniques using standard DCC tools.
  • Self-motivated with strong communication skills.

Responsibilities

  • Define integration technical requirements for XR experiences.
  • Build and integrate 3D models and animations into Unity-based projects.
  • Collaborate with teams to optimize workflows and asset libraries.

Skills

C#
Unity
Unreal
Maya
Photogrammetry
Substance Suite
Agile/Scrum

Education

BS/BA in Games, Art, Interactive Media Design, or 3D Computer Animation

Tools

Bifrost
Houdini

Job description

Our mission at DigitalFish is to help our customers derive transformative value across their organizations by building next-generation technologies that define the future of digital-media creation and consumption for millions of users.

We have partnered with leading digital media companies, and are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others.

THE ROLE

As part of our design team, you’ll report to our Supervising Technical Artist and bridge the gap between our artists and engineers. You will apply an equal amount of knowledge about both disciplines to ensure the artistic vision and technical constraints of the project are met. This is the perfect role for someone with a passion for innovating and creating a large array of unique visual experiences.


WHAT YOU'LL DO
  • Help define technical requirements for integration of geometry, rigging, animation, shading and material assets from multiple sources into Unity and/or UE5
  • Prototype, pre-visualize, and build XR experiences leveraging Unity and/or UE5
  • Build and integrate 3D models, animation, texturing, shading, materials and XR interactions into Unity-based XR projects
  • Integrate 2D video and 180/360-degree video assets into XR experiences
  • Play test, refine, and optimize code and art assets to maximize VR, AR & MR experiences
  • Help develop powerful and efficient workflows for the Art team
  • Assist in defining opportunities for automation and collaborate with Engineering to create and deploy tools that allow asset ingest, scene assembly and image generation at massive scale
  • Collaborate with multiple teams in understanding the current state of internal asset libraries, simulation workflows, while supporting the development of future technology
  • Develop, maintain, document and communicate technical-art guidelines and best-practices
WHO YOU ARE
  • BS/BA in Games, Art, Interactive Media Design, or 3D Computer Animation, or equivalent industry experience
  • Demonstrated expertise at understanding inner workings of a real-time game engines (Unity, Unreal, etc)
  • Current, well-rounded expertise in content-production and development techniques using a broad range of standard DCC tools (Maya, Photogrammetry, Substance Suite, etc.)
  • Familiarity with C#, and the ability to code and sequence animation and interactive elements together for a seamless XR experience
  • Solid knowledge of current real-time asset creation and optimizations
  • Well-versed in as set creation and game production pipelines
  • Experience with Bifrost, Houdini, and procedural VFX techniques and workflows is a plus
  • Able to identify opportunities for automation within these workflows
  • Working familiarity with Agile/Scrum development process
  • Self-motivated with strong communication skills and able to work both in a team and independently
  • Ability to work with minimal direction and manage a project independently from start to finish
  • Proof of eligibility to work in the United States
COMPENSATION & BENEFITS
  • The annual compensation includes equity (per qualifications)
  • The annual salary range for this position is $120,000 to $145,000 plus equity (per qualifications)
  • The base pay offered will take into account internal parity, job-related knowledge, skills, and experience among other factors
  • Health Insurance - Medical, Dental, Vision and Life Insurance
  • Discounts on movie tickets, theme parks, hotels, Broadway and Vegas shows, shopping partners & more
  • Flexible working environment and more!

$120,000 - $145,000 a year

ADDITIONAL INFO

DigitalFish is an equal opportunities employer ensuring that all applicants are treated equally and fairly throughout our recruitment process. We are determined to ensure that no applicant experiences discrimination on the basis of sex, race, ethnicity, religion or belief, disability, age, gender identity, ancestry, sexual orientation, veteran status, marriage and civil partnership, pregnancy and maternity, or any other basis prohibited by applicable law.

DigitalFish may share your personal information and resume with trusted partners only as necessary to help facilitate your employment journey.

DigitalFish is not able to sponsor immigration petitions for this role at this time.

All applicants must have the right to work in the United States.

We look forward to hearing from you!

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