Full Stack Engineer, Graphics, Games, and ML

Worky

Cupertino (CA)

On-site

USD 120,000 - 170,000

Full time

14 days+
Application generator

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Job summary

Apple seeks a highly skilled engineer to partner with Graphics, Gaming and Machine Learning teams on macOS and iOS builds. You will hear engineers' challenges, prototype solutions, and ship systems that improve productivity for 500+ engineers daily.

You’ll own Build and Test pipelines that manage thousands of builds and run over a million tests daily, identifying bottlenecks and architecting new capabilities that accelerate platform delivery worldwide.

Qualifications

  • Strong Python proficiency.
  • Experience with gRPC and REST.
  • Experience in highly cross-functional environments.
  • 3+ years of relevant work experience.
  • 4 years in Computer Science, Compute Engineering, Software Development or equivalent.

Responsibilities

  • Collaborate with Graphics, Gaming and ML teams to build faster workflows.
  • Prototype innovative solutions and ship systems and frameworks to improve engineers' productivity.
  • Own Build and Test pipelines that manage thousands of builds and run over a million tests daily.
  • Identify bottlenecks and architect new system capabilities to accelerate delivery.

Skills

Python
Cross-functional collaboration
System thinking
Problem solving

Education

Bachelor's degree in CS or related field

Tools

gRPC
REST
Kubernetes
Pulumi
Kustomize
Terraform
TypeScript
Go (Golang)
React

Job description

Make Apple's best developers even better. Partner cross-functionally with the Graphics, Gaming and Machine Learning macOS and iOS engineering teams to streamline workflows, eliminate bottlenecks, and multiply the impact of those building the operating systems that power innovation globally.

Description

In this role, you will be working directly with engineers building macOS and iOS, hearing their challenges, and crafting solutions to make their work faster and more efficient. You'll partner closely with development teams to identify pain points, prototype innovative solutions, and ship systems and frameworks that improve the work of over 500 engineers every day. You will be part of the team that owns Graphics, Gaming, and Machine Learning Build and Test systems that manage over 2,000 builds and run over a million tests daily. You will have the opportunity to identify bottlenecks and improve critical work pipelines, architect new system capabilities, and see your contributions make a real impact on the teams that develop and ship Apple features to customers worldwide.

Minimum Qualifications

Strong Python ProficiencyExperience working with gRPC and RESTExperience working in highly cross-functional environment3 years of relevant work experience4 years in Computer Science, Compute Engineering, Software Development or equivalentexperience

Preferred Qualifications

Strong Typescript ProficiencyGolang ExperienceExperience working with frontend frameworks like ReactProficiency in KubernetesExperience with infrastructure-as-code and relevant tooling / frameworks such as Pulumi, Kustomize, and Terraform

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