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Apple seeks a highly skilled engineer to partner with Graphics, Gaming and Machine Learning teams on macOS and iOS builds. You will hear engineers' challenges, prototype solutions, and ship systems that improve productivity for 500+ engineers daily.
You’ll own Build and Test pipelines that manage thousands of builds and run over a million tests daily, identifying bottlenecks and architecting new capabilities that accelerate platform delivery worldwide.
Make Apple's best developers even better. Partner cross-functionally with the Graphics, Gaming and Machine Learning macOS and iOS engineering teams to streamline workflows, eliminate bottlenecks, and multiply the impact of those building the operating systems that power innovation globally.
In this role, you will be working directly with engineers building macOS and iOS, hearing their challenges, and crafting solutions to make their work faster and more efficient. You'll partner closely with development teams to identify pain points, prototype innovative solutions, and ship systems and frameworks that improve the work of over 500 engineers every day. You will be part of the team that owns Graphics, Gaming, and Machine Learning Build and Test systems that manage over 2,000 builds and run over a million tests daily. You will have the opportunity to identify bottlenecks and improve critical work pipelines, architect new system capabilities, and see your contributions make a real impact on the teams that develop and ship Apple features to customers worldwide.
Strong Python ProficiencyExperience working with gRPC and RESTExperience working in highly cross-functional environment3 years of relevant work experience4 years in Computer Science, Compute Engineering, Software Development or equivalentexperience
Strong Typescript ProficiencyGolang ExperienceExperience working with frontend frameworks like ReactProficiency in KubernetesExperience with infrastructure-as-code and relevant tooling / frameworks such as Pulumi, Kustomize, and Terraform