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SOFTGAMES is seeking a Freelance Sound Designer (Project Based) to create music, sound effects, and game-ready audio for a new casual game. You will deliver loops, variations, and a core sound library for a web/mobile title with a focus on small download size and phone speaker compatibility.
Remote work is required, with all work under an exclusive worldwide license. NDA and clear briefs are standard; initial package will define audio scope with later packages quoted separately.
AI summary: Creates game music, sound effects, audio variations, and game-ready sound assets for a remote casual game project.
Softgames is looking for a Freelance Sound Designer (Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game.
The game is a bright, relaxing island world where players combine items, help customers and build a place of their own. It ships on Facebook Instant Games, the web and mobile, so the audio has to sound great on phone speakers and stay light on download size.
The project starts with an initial audio package covering the soundtrack and core sound effects library. Further packages for new content may be commissioned separately as the game evolves. Each package is scoped and quoted individually.
Sonic identity: a warm, upbeat, relaxing sound that players are happy to leave on
Soundtrack: main theme, seamless gameplay loops for the board and building areas, and short stingers for level-ups, completions and story moments
Core sound effects library: UI and menus, item interactions, rewards and currencies, building and decorating, customer orders, and ambience
Feedback sounds that scale with progression, so higher-tier items and bigger rewards feel bigger
Variations for frequent sounds, so they stay pleasant after thousands of plays
Game-ready delivery: clean loops, consistent loudness, clear naming, and formats and compression suited to web and mobile
Agreed revision rounds based on our brief, references and in-game review
Freelance and project-based. You work independently, set your own schedule, and use your own equipment, software and libraries.
Fixed-fee quote per package. Any follow-up packages are commissioned and quoted separately, with no obligation on either side.
A dedicated point of contact, clear briefs and references, and consolidated feedback.
The chance to define the sound of a new game from its first playable builds.
All work must be original, with no uncleared samples. Please disclose any use of AI tools.
We acquire exclusive, unlimited, worldwide usage rights to all deliverables (full buyout). Music must be free of collecting-society claims.
An NDA is required, as the game is unannounced.
SOFTGAMESis the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “ Bubble Shooter Pro”became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is aremote firstcompany and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlastingInstant Games.
At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.