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Expert Level Designer

That's No Moon

Los Angeles (CA)

On-site

USD 155,000 - 193,000

Full time

11 days ago

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Job summary

An innovative studio is seeking an Expert Level Designer to join their talented team of game-makers. In this role, you will focus on level ownership, pushing the boundaries of next-gen gameplay and storytelling. You will collaborate closely with engineering and animation teams, taking full responsibility for mission development from concept to completion. This position offers a unique opportunity to work in a creative environment where your vision will be valued and your contributions will directly impact the future of AAA game experiences. If you are passionate about game design and eager to make your mark, this role is perfect for you.

Benefits

Medical insurance
Dental insurance
Vision insurance
401(k) match
Flexible PTO
Supplemental life and disability insurance

Qualifications

  • Experience with level event and combat scripting.
  • Knowledge of Unreal Engine and art packages a plus.

Responsibilities

  • Own mission development from concept to ship.
  • Collaborate with teams to implement content and solve workflow issues.

Skills

Level event scripting
Knowledge of Unreal Engine
Art packages (Maya, Max, Adobe Suite)

Job description

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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for hardworking, Expert Game Designer to focus on level ownership, including both geo and scripting. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.

Responsibilities:

  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Expert Designer’s responsibilities will include level design, geometry blockout, event scripting, and mechanic prototyping. You will own mission development from concept to ship.
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and develop content pipelines.
  • We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.
  • You will also be expected to use your experience to help set standards and mentor other members of the team.


Requirements & Skills:

  • Experience with level event and combat scripting.
  • Knowledge of and interest in the type of game we are making.
  • Knowledge of Unreal engine a plus.
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.


Qualities:

  • Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
  • Have ownership of your content. Once designs have been approved, the Expert Game Designer will be responsible for these levels and features to ship.
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.
  • Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game better and pitch them regularly.
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build


TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $155,000 – $193,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

  • If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
  • We do not conduct interviews via Discord or WhatsApp.
  • We will not ask you to provide sensitive personal information.
  • We will never request that you buy equipment specifically for your interview/test.


We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Design, Art/Creative, and Information Technology
  • Industries
    Computer Games

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