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Expert 3C's Engineer Boston (USA) Remote (USA) CD Projekt Red Game Design Senior (5+ years)

Gamecompanies

Boston (MA)

Remote

USD 90,000 - 130,000

Full time

Yesterday
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Job summary

A leading game development company seeks an Expert 3C’s Engineer for Project Sirius, blending beloved elements of The Witcher with multiplayer gameplay. The ideal candidate will play a key role in the design and implementation of player movement and camera control systems, ensuring high fidelity and immersive experiences. This role emphasizes both technical skills and collaboration across various teams.

Benefits

Company paid medical healthcare (dental, vision & mental)
20 days of paid holiday per year (26 after two years)
401K with employer matching
Internal training and workshops
Dog-friendly office
Diverse international working environment
Welcome pack filled with goodies

Qualifications

  • Proven success in creating innovative 3C's systems for AAA games.
  • Deep understanding of multiplayer game implementation.
  • Ability to communicate across disciplines including engineering and production.

Responsibilities

  • Focus on the 3C’s: Character, Camera, and Controls.
  • Collaborate with design and engineering teams on system prototyping.
  • Ensure systems meet quality standards and player needs.

Skills

C++
Blueprints
3C Systems
Camera Behaviors
Character Movement Systems
Animations
Controls Accessibility
Communication

Education

Degree in Computer Science or related field

Tools

Unreal Engine 5

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert 3C’s Engineer to focus on implementation and fine tuning the systems for camera, player movement and control, on Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. Our ideal candidate has deep experience working across disciplines to design these systems, is a skilled communicator, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

RESPONSIBILITIES:

Focusing on the 3C’s of Character, Camera, and Controls, the person in this role will work closely with designers, animators, and other engineers on system prototyping and implementation, ensuring the systems built meet the project code standards.

Develop and implement systems in engine in a multiplayer environment, using C++ and Blueprints.

Communicate and collaborate across departments as it pertains to 3C’s systems: work closely with gameplay design and engineers, as well as production in managing the prioritization, implementation, and scope of the game’s systems as they pertain to camera, controls and character.

Follow the code quality standards set by the team.

Collaborate across disciplines in achieving the overall vision of the game.

Solicit and incorporate feedback from team members regarding existing systems.

Qualifications

Proven success in creating compelling and innovative 3C’s systems in AAA 3rd person, multiplayer games.

Thorough understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility, and how to implement them in a multiplayer game to achieve the highest fidelity for all clients.

Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.

The ability to communicate fluently with engineering, art, narrative and production.

Curiosity, kindness, and a positive and professional can-do attitude.

NICE TO HAVES:

Unreal Engine 5 experience

Additional Information

Company paid medical healthcare (dental vision & mental).

Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

No dress-code — we like to keep it casual.

401K with employer matching.

Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

Merch — gifts for newborn rebels and regular chances to nab some cool swag!

A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

About the company

We are rebels!

CD Projekt Red is home to well over 800 game-making professionals from all over the globe. We speak many different languages, but share one love — games.

The studio is currently working on Cyberpunk 2077, a mature vision of the future fleshed out in never-before-seen detail and art style, and on GWENT: The Witcher Card Game, in which players will build their decks and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, with offices in Cracow, Wrocław and in Los Angeles, California. CD PROJEKT RED’s game vision and studio mission remain unchanged: we strive to create the best RPGs in the world, while always keeping gamers’ needs at their core.

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