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Environment Artist Remote (USA) Insomniac Games Posted 18 hours ago USD 55.72-83.61 per hour Mo[...]

Gamecompanies

United States

Remote

USD 10,000 - 60,000

Full time

Yesterday
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Job summary

A leading company in the gaming industry seeks an Environment Artist to create immersive game worlds. The role involves modeling, texturing, and optimizing assets while collaborating with various production teams. Candidates should have strong skills in Maya, texture creation, and a passion for gaming.

Benefits

Medical Insurance
Dental Insurance
Vision Insurance

Qualifications

  • Creates organic and hard-surface assets from a style guide.
  • Takes assets through the full modeling/texturing production pipeline.
  • Maintains performance requirements for levels.

Responsibilities

  • Models and sculpts assets from high res to in-game.
  • Optimizes textures and geometry; creates LODs.
  • Works independently and communicates with production teams.

Skills

Texture Creation
Modeling
Sculpting
Composition
Design
Color Theory

Tools

Maya
Photoshop
Substance Designer
ZBrush
Perforce
Houdini

Job description

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

CONTRACT ROLE

Insomniac is looking for an Environment Artist. In this role, the Environment Artist will be responsible for creating game worlds by modeling/sculpting assets from high res to in game, authoring textures and materials, and taking in-editor design roughs to a photorealistic level of completion while still respecting composition and layout.

Essential Functions and Responsibilities

Creates organic and hard-surface assets from a style guide, with or without concept art.

Takes assets through the full modeling/texturing production pipeline.

Sculpts, high poly, low poly, High poly to low poly bakes

Optimizes textures and geometry; creates LODs

PBR Material assignment and texture creation

Completely builds out and set dresses spaces with modular assets in-editor within scope of the project’s metrics.

Uses a combination of assets using 1:1 bakes and trim/tileable workflows as needed

Works independently and actively communicates with other production teams as needed (Design, VFX, Audio etc.)

Maintains performance requirements for levels (memory, framerate, draw calls, instances).

Maintains consistent style under the direction of the Art Director and Lead Environment Artist.

Other duties may be assigned.

Computer Skills

Knowledge of Maya and with baking of high-poly models to low-poly models workflow.

Proficient in texture creation with Photoshop, Substance Designer/Painter, or equivalent.

Knowledge of sculpting with ZBrush.

Experience using at least one industry-leading level editor and source control with Perforce or the equivalent.

Houdini knowledge is a plus.

Other Skills

Proficient foundations skills, including composition, design, and color theory.

Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized.

Ability to meet deadlines under tight schedules.

Willingness to receive direction and work closely with a team.

Understanding of basic game design and passionate about gaming a plus.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$55.72 - $83.61 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About the company

Make the world's best games with the world's best people.

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation 4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture.

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