Engineering Manager, Graphics System Software

NVIDIA Corporation

Durham (NC)

On-site

USD 224,000 - 431,000

Full time

46 hours ago
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Job summary

NVIDIA in Durham, NC seeks an engineering manager to lead a team creating workstation graphics and system software across graphics, APIs and operating systems. You will combine technical leadership with people management to enable new GPU architectures, core driver development, and performance improvements.

You will partner with hardware and software groups to deliver robust graphics capabilities, mentor engineers, set priorities, and drive automated validation and AI-assisted development while

Qualifications

  • Bachelor’s or master’s degree in Computer Science, Computer Engineering, or related field, or equivalent experience.
  • 8+ years of relevant industry experience, including 3+ years in software engineering management delivering complex system software.
  • Strong understanding of computer architecture, OS fundamentals, and hardware–software interactions.
  • Background in graphics drivers, graphics runtimes, or GPU system software with knowledge of graphics pipelines and APIs such as Vulkan, OpenGL, DirectX, or Metal.
  • Strong C/C++ programming skills and ability to guide debugging, design and code reviews, and technical decisions in a large codebase.
  • Proven ability to develop engineers, set team priorities, and manage multiple projects with competing requirements.
  • Experience with AI-assisted development tools and coding agents, plus openness to new approaches and continuous learning.
  • Clear communication and effective collaboration across distributed engineering teams.

Responsibilities

  • Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, mentoring and career development.
  • Guide design, implementation, optimization, and validation of driver features from early hardware bring-up to production release.
  • Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements and ensure robust graphics capabilities.
  • Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack.
  • Set technical priorities and execution plans balancing hardware enablement, feature development, performance, and long-term maintainability.
  • Advance engineering practices through automated validation and AI-assisted development, guiding engineers in delegating work and reviewing outputs for correctness.

Skills

C/C++ programming
Graphics driver development
Leadership and people management
GPU architectures
OS and driver stack
Debugging and code reviews
AI-assisted development tools
Distributed team communication

Education

Bachelor’s or Master’s in CS/CE or related

Job description

NVIDIA’s graphics software powers applications that help people design, create, and explore. We are looking for an engineering manager to lead a team developing workstation graphics and system software across graphics, APIs and operating systems. In this role, you’ll combine technical leadership with people management to guide enablement on new GPU architectures, core driver development, and improvements in performance and reliability. Partnering with engineers across hardware and software, you’ll help deliver the graphics foundation used by developers and customers around the world.

What You’ll Be Doing
  • Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, building technical depth through mentoring, hiring, and career development.
  • Guide the design, implementation, optimization, and validation of driver features, from early hardware bring‑up through production release.
  • Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements, resolve dependencies, and deliver robust graphics capabilities.
  • Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack.
  • Set technical priorities and execution plans, balancing hardware enablement, feature development, performance improvements, and long‑term software maintainability.
  • Advance engineering practices through automated validation and AI‑assisted development, guiding engineers in delegating work to coding agents and reviewing their output for correctness, quality, and maintainability.
What We Need To See
  • Bachelor’s or master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent experience.
  • 8+ overall years of relevant industry experience, including 3+ years of software engineering management experience delivering complex system software.
  • Strong understanding of computer architecture, operating system fundamentals, and hardware–software interactions.
  • Background in graphics drivers, graphics runtimes, or GPU system software, with an understanding of graphics pipelines and one or more APIs such as Vulkan, OpenGL, DirectX, or Metal.
  • Strong C/C++ programming skills and the ability to guide debugging, design and code reviews, and technical decisions in a large software codebase.
  • Demonstrated ability to develop engineers, establish team priorities, and manage multiple projects with competing requirements.
  • Practical experience with AI‑assisted development tools and coding agents, enthusiasm for evaluating new approaches, and a commitment to continuous learning.
  • Clear communication and effective collaboration across geographically distributed engineering teams.
Ways To Stand Out From The Crowd
  • Deep knowledge of graphics driver architecture, state management, synchronization, memory management, or shader compilation.
  • Experience enabling new GPU architectures through simulation, emulation, silicon bring‑up, and production readiness.
  • A record of improving graphics performance through profiling, workload analysis, and coordinated hardware and software optimization.
  • Success leading cross‑functional technical initiatives and improving the architecture, testability, or reliability of a large driver codebase.
  • Experience developing workstation graphics or Linux graphics software across user‑mode drivers, window‑system integration, or related platform components.

With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward‑thinking and hardworking people in the world working for us and, due to outstanding growth, our best‑in‑class engineering teams are rapidly growing.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 3, and 272,000 USD - 431,250 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 27, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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