Distributed Systems Engineer, Wizlink

Wizard Studios Inc

San Francisco (CA)

On-site

USD 200,000 - 260,000

Full time

8 days ago

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Wizard is the AI-native platform for creative work, starting with the hardest creative workflow: professional video. We built a native C++ editor and a headless media runtime, with Oz the agent ingesting footage and editing at real time, while every change remains inspectable, editable, and reversible.

This role owns Wizlink end to end, designing the sync and data model for .wiz project state, shipping cloud projects to Story's team, and turning on CRDT multiplayer.

Qualifications

  • Shipped real-time sync or collaboration used daily.
  • Knowledge of consistency models and CRDTs or OT.
  • Strong memory management, concurrency, data structures.
  • Experience with multi-language environments (C++, Rust/Go).
  • Experience with AI-assisted coding tools is a plus.

Responsibilities

  • Design a multiplayer-ready data model for timelines, graphs, and media references.
  • Ship Cloud Share: host, share, and open projects across a team.
  • Enable real-time multiplayer with CRDTs or alternatives.
  • Build dynamic links between cloud projects and local media.
  • Plan migration from single-player to multiplayer.
  • Own reliability: observability, conflict handling, recovery after network drop.

Skills

Production sync
Distributed systems
Software fundamentals
C++ client
Rust or Go
AI tools

Job description

Wizard is the AI-native platform for creative work, starting with professional video: a native C++ editor and headless media runtime that humans, agents, and developers all operate.

Build Google Workspace and GitHub for video: cloud projects any team can open, share, and edit together.

Why this role matters

Wizard is local-first: media stays on the editor's machine and playback never waits on a connection. But creative work is a team sport. Wizlink is our cloud layer: hosted projects, dynamic links, and shared editing that feels like Google Workspace and GitHub, built for video. The plan is to decide the data model once and ship twice: make it multiplayer-ready now, ship Cloud Share on it, then turn on real-time multiplayer. We're hiring a lead and a second engineer.

About the role

You'll own Wizlink end to end. You'll design the sync and data model for .wiz project state, ship cloud projects to Story's team, then turn on CRDT multiplayer. You'll work hand in hand with Sam Mills on Wizard Headless and Harry Pal on the open .wiz format, and with our web engineers on WizReview.

What you'll do
  • Design a multiplayer-ready data model for timelines, graphs, and media references.

  • Ship Cloud Share: host, share, and open projects across a team.

  • Turn on real-time multiplayer with CRDTs, or something better suited to timelines and graphs.

  • Build dynamic links between cloud projects and local media without blocking the edit.

  • Plan migration so single-player projects move to multiplayer cleanly.

  • Own reliability: observability, conflict handling, and recovery when a network drops mid-session.

What you bring
  • Production sync experience: you've shipped real-time sync or collaboration that people used every day.

  • Distributed systems depth: consistency models, replication, CRDTs or OT, and failure modes, from first principles.

  • Deep software fundamentals: memory management, concurrency, data structures, and system design. You can defend the engineering decisions you make.

  • Comfort across languages: C++ on the client, plus a systems language such as Rust or Go for services.

  • AI-assisted engineering: deep experience using AI coding tools to build and ship software.

Show us what you can do

We welcome different backgrounds. Evidence of a strong fit could include:

  • Multiplayer or sync systems you built at Figma, Linear, Notion, Ink & Switch (Automerge), LucidLink, Dropbox, or a company like them.

  • Local-first apps, collaborative editors, version control, or game netcode.

  • A design doc or postmortem you wrote that changed how a system was built.

You do not need a distributed systems title. We care about what you've built and how you reason about failure.

About Wizard

Every so often, a new technology redefines how stories get told: the printing press, the telephone, radio, the film camera, the cutting room, television, the digital camera, non-linear editing. We think we're at the start of the next one, and we intend to build the company that defines it.

Wizard is the AI-native platform for creative work, starting with the hardest creative workflow: professional video. In roughly six months, our team built a native C++ editor and a headless media runtime that humans, agents, and developers all operate. Oz, our agent, ingests footage at roughly 300× real time and edits at 30–60× real time, and every change it makes stays inspectable, editable, and reversible.

Our philosophy is creative as code: every decision editable, controllable, composable, never generative slop you regenerate and hope for the best. Controllability over convenience. Artist integrity over automation. Taste over throughput.

Our sister company is Story, a production company making video for frontier AI labs and deep-tech companies. We work closely with them: Story is our first customer and in-house design partner, and its editors cut real client work on Wizard every day.

Our team comes from Industrial Light & Magic, Netflix, Apple, Epic Games, Lucasfilm, Blizzard, and 2K. We work in person in San Francisco.

Compensation

The base salary range for this role is $200,000 – $260,000. Your final offer will depend on your experience, skills and level.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Web / Database Engineer
Web / Database Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 145,000 - 185,000
DevOps / Build & Delivery Engineer
DevOps / Build & Delivery Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 170,000 - 220,000
OSS / Developer Relations Engineer
OSS / Developer Relations Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 170,000 - 220,000
Head of Commercial
Head of Commercial

Wizard Studios Inc • San Francisco (CA)

On-site
USD 190,000 - 255,000
IT & Systems Engineer
IT & Systems Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 145,000 - 185,000
Head of Marketing & Content
Head of Marketing & Content

Wizard Studios Inc • San Francisco (CA)

On-site
USD 175,000 - 230,000
Senior Quality & Release Engineer
Senior Quality & Release Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 200,000 - 260,000
Forward Deployed Engineer
Forward Deployed Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 170,000 - 220,000
AI/ML Engineer
AI/ML Engineer

Wizard Studios Inc • San Francisco (CA)

On-site
USD 175,000 - 230,000
Head of GTM
Head of GTM

Wizard Studios Inc • San Francisco (CA)

On-site
USD 190,000 - 255,000