Développeur.se - opérations liées à l’apprentissage automatique / MLOps Developer

Electronic Arts Ltd

Redwood (TX)

Hybrid

USD 154,000 - 256,000

Full time

14 days+

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Benefits offered by this job

Paid time off
Medical/dental/vision insurance
401(k)

Job summary

Electronic Arts (EA) is seeking an experienced MLOps Engineer to optimize model training and deployment. You will partner with researchers, and the Lead Infrastructure Engineer to translate requirements into durable operational processes for scalable ML pipelines.

Hybrid role onsite three days a week in Redwood City, Montreal, or Vancouver, with responsibilities spanning data-path engineering, observability, and GPU utilization metrics. Strong Python and PyTorch expertise required.

Qualifications

  • 8+ years of engineering experience.
  • 4+ years building and operating ML systems in production.
  • Expertise in Python.
  • Comfort reading and modifying framework-level code — PyTorch, and an inference server such as vLLM, SGLang or TensorRT-LLM.
  • Demonstrated model or inference optimization work.
  • Hands-on experience with distributed data processing for ML (including Ray, Spark, or equivalent) and columnar and ML-native formats (such as Parquet, Arrow, Lance, or similar).
  • Practical observability skills including Prometheus, Grafana, or equivalent
  • Working knowledge of AWS compute and storage as they apply to ML workloads — EC2 GPU instances, S3 and its performance tiers, EKS
  • Experience with containerization and CI/CD for ML artifacts and a reproducibility instinct

Responsibilities

  • You will optimize how our models train and serve.
  • You will build the streaming data path from lake to GPU.
  • You will make our data formats a deliberate choice.
  • You will instrument all of it including Per-job GPU utilization, queue depth and job success rate, cost per experiment, data-loader stall time, and serving latency percentiles.
  • You will land the training and experiment telemetry into one place researchers and planners trust.

Skills

Python
MLOps
Model optimization
Distributed ML
Observability
AWS (EC2/S3/EKS)
Containerization/CI/CD
PyTorch
Data processing (Ray/Spark)
GPU utilization

Tools

Ray
Spark
Parquet
Arrow
Lance
Prometheus
Grafana
EC2/GPU
S3
EKS
Docker
CI/CD for ML

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As an MLOps Engineer, you will work closely with researchers to optimize models, help shape the data they need for training, and instrument the system to measure and improve model performance. Working in close partnership with the Lead Infrastructure Engineer and Research Leads, you will translate requirements into durable operational processes and ensure the fleet operates effectively.

You will report to the Head of Data & Infrastructure.

Responsibilities
  • You will optimize how our models train and serve.
  • You will build the streaming data path from lake to GPU.
  • You will make our data formats a deliberate choice.
  • You will instrument all of it including Per-job GPU utilization, queue depth and job success rate, cost per experiment, data-loader stall time, and serving latency percentiles.
  • You will land the training and experiment telemetry into one place researchers and planners trust.
Qualifications
  • 8+ years of engineering experience
  • 4+ years building and operating ML systems in production
  • Expertise in Python
  • Comfort reading and modifying framework-level code — PyTorch, and an inference server such as vLLM, SGLang or TensorRT-LLM
  • Demonstrated model or inference optimization work
  • Hands-on experience with distributed data processing for ML (including Ray, Spark, or equivalent) and columnar and ML-native formats (such as Parquet, Arrow, Lance, or similar)
  • Practical observability skills including Prometheus, Grafana, or equivalent
  • Working knowledge of AWS compute and storage as they apply to ML workloads — EC2 GPU instances, S3 and its performance tiers, EKS
  • Experience with containerization and CI/CD for ML artifacts and a reproducibility instinct

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • * California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

  • In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
  • For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA …

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