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Apple Inc. is seeking an exceptional Design Engineer in Culver City to bridge design craft with software engineering.
You will build and maintain infrastructure to enable rapid, production-quality prototypes across iOS/macOS frontends and SwiftUI-based interfaces. You will work across web-based tooling and native prototype work, shaping technical standards, version control, and distribution workflows like TestFlight, while partnering closely with design teams to elevate user experiences through
Culver City, California, United States Design
The App Store & Games Product Design Team is responsible for the customer experience across the App Store, Apple Arcade and Apple Games, serving hundreds of millions of people every day on iPhone, iPad, Mac, Apple TV, Watch, Vision Pro and the web. Our team of designers and researchers design and ship product experiences at a global scale.We are seeking an exceptional Design Engineer who operates confidently at the intersection of design craft and software engineering. You will join us at a pivotal moment. AI-assisted development has fundamentally changed what our team can build and how fast we can build it. This is a new kind of role for our team: a deeply technical builder embedded within our design organization, responsible for the engineering infrastructure, tooling, and workflows that enable our designers to build and ship production-quality prototypes. You will work alongside technically-minded designers who will be your closest collaborators, and define how our team works with code.
Our team has moved beyond static specs and documentation. We build functional, code-based prototypes in Swift and web technologies, and in some cases our prototypes are adopted directly into shipping builds. We are looking for an engineer who can scale these practices, maintain what we build, and establish robust infrastructure for collaboration, distribution, and handover.This role spans two technical domains: web-based tooling and backend experiences that power native Swift/iOS front ends, and native iOS/macOS prototype work in Swift and SwiftUI. You will be expected to operate confidently across both.You will architect and structure code projects so that designers can contribute effectively. You will manage version control and collaboration workflows, distribute prototypes through TestFlight and internal platforms, and ensure that what we build is maintainable, well-organized, and ready for engineering adoption. You will take working prototypes and elevate them from proof-of-concept to structured, distributable artifacts that production teams can integrate with confidence.While this role sits within the design organization, you will work in close partnership with our engineering teams — facilitating handover, aligning on technical standards, and in some cases contributing directly to production repositories.You will stay at the frontier of AI-assisted development, evaluating new tools and helping the team maintain its technical edge.This is a senior, independent role. You will have significant autonomy to define technical standards, establish workflows, and shape the future of how design and engineering collaborate across our products.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,000 and $308,500, and your base pay will depend on your skills, qualifications, experience, and location.
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Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
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Apple accepts applications to this posting on an ongoing basis.