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NVIDIA in Santa Clara, CA is hiring software engineers for the CUDA Tile team to design and implement compiler transformations, develop MLIR-based dialects, and optimize tile-based kernels across GPU generations.
You will define public APIs, craft optimization techniques, and contribute to performance engineering and general software engineering work. The role requires 3+ years in compiler optimization, strong C/C++ skills, and the ability to work independently within a dynamic product team.
NVIDIA in Santa Clara, CA is hiring software engineers for the CUDA Tile team to design and implement compiler transformations, develop MLIR-based dialects, and optimize tile-based kernels across GPU generations.
You will define public APIs, craft optimization techniques, and contribute to performance engineering and general software engineering work. The role requires 3+ years in compiler optimization, strong C/C++ skills, and the ability to work independently within a dynamic product team.