Course Author Position: Online Master's Degree in Game Development (Evergreen)

Digipen

Redmond (WA)

Remote

USD 112,000 - 117,000

Part time

2 days ago
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Job summary

DigiPen Institute of Technology in Redmond, WA seeks experienced game development practitioners to author online MS in Game Development courses. This adjunct, course-author role offers mentoring, sharing industry insights, and shaping curriculum that blends creativity with technical rigor.

Selected candidates join a pool of pre-approved adjuncts and may be invited to interview. The Online MSGD program emphasizes industry-standard tools and real-world workflows to prepare leaders in game

Qualifications

  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or related field.
  • Minimum 4 years of professional game development experience.
  • Deep expertise in game design, game programming, technical art, game production, or game engines.
  • Proficiency in the Unreal game engine.
  • Excellent communication skills and ability to explain complex concepts.
  • Portfolio demonstrating shipped games or significant game development projects.

Responsibilities

  • Course Authoring: Develop engaging, high-quality online instruction in one or more game development-related courses using the Unreal Engine.
  • Course Materials: Develop and update lectures, tutorials, assignments, projects, and assessments.
  • Quality & Alignment: Ensure content is technically accurate and industry-relevant for online learning.
  • Curriculum Collaboration: Work with faculty to maintain curriculum quality and coherence.
  • Program Assessment: Contribute to program assessment and continuous improvement.

Skills

Unreal Engine
Game design
Game programming
Technical art
Game production
Communication skills
Portfolio shipped titles
Unity
Godot
Teaching experience
Online learning platforms
Multiple languages (C++, C#, Python)
Game art tools (Maya/Blender/Substance
Agile methodologies
Publications / talks
Community involvement

Education

Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or related field
Master's or Ph.D. in Computer Science or related fields

Tools

Unreal Engine
Unity
Godot
Maya
Blender
Substance

Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art.

DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .

Adjunct Faculty – Course Author Position: Online Master's Degree in Game Development
Position Type

Adjunct Faculty as Course Authors for the program.

Position Overview

DigiPen is seeking experienced and passionate practitioners to develop / author courses in our online Master of Science in Game Development (MSGD) program. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and contribute to a curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.

After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts; the Online progam hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.

This is an ongoing posting. For more information about DigiPen’s offerings, visit:

Current Courses | DigiPen

About the Program

Our online MSGD program prepares students for leadership roles in the game industry by combining artistic creativity, technical proficiency, and team-based collaboration. Students work with industry-standard tools and engines while developing a comprehensive understanding of game design, programming, production management, and emerging technologies. The program welcomes both aspiring game developers and working professionals seeking to advance their careers.

Key Responsibilities
– Course Authoring
  • Collaborate with a professional Instructional Designer to develop engaging, high-quality online instruction in one or more game development-related courses using the Unreal Game Engine
  • Develop and update course materials, including lectures, tutorials, assignments, projects, and assessments
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
– Course Quality & Alignment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards into curriculum
  • Provide periodic updates as necessary to keep the course material current
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts
Required Qualifications
  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects
Preferred Qualifications
  • Master's or Ph.D. in Computer Science or related fields
  • Shipped titles on major platforms
  • Experience with a professional game engine (Unity, Unreal, or Godot)
  • Demonstrated teaching or mentoring experience (university-level preferred)
  • Experience with online learning platforms and virtual instruction
  • Credits on commercially successful or critically acclaimed games
  • Expertise in emerging game technologies (VR/AR, procedural generation, multiplayer systems, AI for games)
  • Experience with multiple programming languages (C++, C#, Python, etc.)
  • Knowledge of game art pipelines and tools (Maya, Blender, Substance, etc.)
  • Experience with agile development methodologies and production tools
  • Published work, talks, or tutorials on game development topics
  • Active participation in game development communities
  • Experience teaching in online or hybrid learning environments
  • Understanding of game monetization, live ops, and business models
Desired Areas of Course Development
  • Game Design Principles and Theory
  • Game Programming and Engine Architecture
  • 3D Game Development with Unity/Unreal
  • Advanced Graphics and Rendering
  • Game AI and Procedural Generation
  • Multiplayer and Network Programming
  • Virtual Reality and Augmented Reality Development
  • Game Production and Project Management
  • Technical Art and Shader Development
  • Mobile Game Development
  • Narrative Design for Games
  • Game Audio and Sound Design Integration
  • Game Analytics and User Experience
  • Independent Game Development and Publishing
Salary Range:

$10,000 – $10,500

Not benefits eligible.

This Course Author job may not align with the academic calendar. The duration of the position may vary, based on rate of progress and time of year, but will typically be five months from start date.

APPLICATION DEADLINE:

Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.

Additional Notes:

All Adjunct positions are part-time, temporary assignments, dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.

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