Role overview
Own the test automation strategy for a live mobile game, improving release confidence and helping development teams find issues earlier.
The work combines hands-on framework and tooling development with CI/CD improvements, test analysis, and coordination with QA, engineering, and art teams. This is a six-month contract to start, with a possible extension or transition to a permanent role.
Responsibilities
- Set the direction and roadmap for automated testing, then build and maintain the frameworks, tests, API hooks, and tools needed to deliver it.
- Integrate automated checks into continuous integration and delivery pipelines used by development teams.
- Expand coverage across appropriate test levels, from unit and integration through end-to-end, acceptance, functional, and performance testing.
- Track test metrics, analyze results for patterns, and report quality risks to support release decisions.
- Identify repetitive work in development and QA workflows and automate it to improve team efficiency and the player experience.
- Work with QA analysts, engineers, and artists to make testing tools practical and effective for the people using them.
Requirements
- Demonstrated experience designing and owning scalable automated test frameworks, infrastructure, and execution pipelines.
- Proficiency with unit and integration testing in C#/.NET or another object-oriented language.
- Experience connecting test pipelines to CI/CD systems such as GitHub Actions or Jenkins.
- Working knowledge of multiple testing approaches, including unit, integration, end-to-end, acceptance, functional, and performance testing.
- Ability to work independently, shape an automation roadmap, and continuously improve tools and processes.
- Strong collaboration and communication skills, with an interest in making testing more accessible to technical and non-technical teammates.
Nice to have
- Unity test automation experience, including Unity Test Runner.
- Familiarity with mobile, web, or game automation tools such as Appium, Selenium, Playwright, or GameDriver.
- Experience building automated tests on physical devices or through services such as AWS Device Farm or Kobiton.
- Familiarity with test case management systems such as TestRail or qTest.
Benefits and work setup
- Contract begins at six months, with potential extension or full-time conversion.
- Compensation is listed at $72-$82 per hour. The contract is handled through a third party that offers health benefits.
- Applicants must be authorized to live and work in the United States; visa sponsorship and employment outside the U.S. are not available.